我在创建 HTML5 画布时遇到问题,其中存在图像,存在形状,并且形状可在同一舞台上拖动。我的直觉告诉我,我需要创建多个图层或多个阶段/画布。然后让一个是常规的,另一个是动力学的。我找到了一些可拖动形状的代码,显示图像和形状的代码,我认为我的问题只在于语法的实现。这是代码:
<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
canvas {
border: 1px solid #9C9898;
}
</style>
<script src="http://www.html5canvastutorials.com/libraries/kinetic-v3.10.0.js"></script>
<script>
window.onload = function() {
var stage = new Kinetic.Stage({
container: "container",
width: 578,
height: 200
var layer = new Kinetic.Layer();
var rectX = stage.getWidth() / 2 - 50;
var rectY = stage.getHeight() / 2 - 25;
var box = new Kinetic.Rect({
x: rectX,
y: rectY,
width: 100,
height: 50,
fill: "#00D2FF",
stroke: "black",
strokeWidth: 4,
draggable: true
});
var layer1 = new Kinetic.Layer();
var imageObj = new Image();
imageObj.onload = function() {
var image = new Kinetic.Image({
x: stage.getWidth() / 2 - 53,
y: stage.getHeight() / 2 - 59,
image: imageObj,
width: 106,
height: 118
});
layer1.add(image);
stage.add(layer1);
// add cursor styling
box.on("mouseover", function() {
document.body.style.cursor = "pointer";
});
box.on("mouseout", function() {
document.body.style.cursor = "default";
});
layer.add(box);
stage.add(layer);
imageObj.src = "http://www.html5canvastutorials.com/demos/assets/yoda.jpg";
};
</script>
</head>
<body onmousedown="return false;">
<div id="container"></div>
</body>
</html>