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我正在尝试从用 C++ 编写并打开 gl 2.1 的教程编译我正在做的程序。但是,我不喜欢 FreeGLUT,所以我决定将窗口程序更改为 SFML。但是,我的问题是,当我尝试构建程序时,出现以下错误:

obj\Debug\main.o||In function `Z6renderv':|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|36|undefined reference to `_imp____glewUseProgram'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|37|undefined reference to `_imp____glewEnableVertexAttribArray'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|52|undefined reference to `_imp____glewVertexAttribPointer'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|56|undefined reference to `_imp____glewDisableVertexAttribArray'|
obj\Debug\main.o||In function `Z11initShadersv':|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|62|undefined reference to `_imp____glewCreateProgram'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|67|undefined reference to `_imp____glewLinkProgram'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|68|undefined reference to `_imp____glewGetProgramiv'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|76|undefined reference to `_imp____glewGetAttribLocation'|
obj\Debug\main.o||In function `Z16initVertexShaderv':|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|86|undefined reference to `_imp____glewCreateShader'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|95|undefined reference to `_imp____glewShaderSource'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|96|undefined reference to `_imp____glewCompileShader'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|97|undefined reference to `_imp____glewGetShaderiv'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|103|undefined reference to `_imp____glewAttachShader'|
obj\Debug\main.o||In function `Z18initFragmentShaderv':|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|109|undefined reference to `_imp____glewCreateShader'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|119|undefined reference to `_imp____glewShaderSource'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|120|undefined reference to `_imp____glewCompileShader'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|121|undefined reference to `_imp____glewGetShaderiv'|
C:\Users\Jordanh\Documents\Code Blocks\GL_2-Lesson-1\main.cpp|128|undefined reference to `_imp____glewAttachShader'|
||=== Build finished: 18 errors, 0 warnings ===|

我在程序中包含了以下库:

#include <GL/glew.h>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <iostream>
#include <stdio.h>
#include <stdlib.h>

我还链接了这些:

-lsfml-system
-lsfml-window
-lopengl32
-lglu32
-lglew32
4

3 回答 3

3

各种未定义的引用(名称修改)*_imp__*是由试图链接到由 / for Visual Studio / MSVC 编译的库引起的。

解决方案是为您的特定平台下载二进制文件或编译(通常与 mingw32 相关)。

于 2013-11-27T10:41:59.590 回答
1

http://julianibarz.wordpress.com/2010/05/12/glew-1-5-4-mingw32/

得到了 mingw32 的 GLEW - 项目编译得很好。

于 2012-07-11T00:42:07.270 回答
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#pragma comment(lib, "glew32.lib")包含库后 使用。glew32.lib

于 2012-07-11T00:13:17.890 回答