我创建了一个System::Windows::Forms
定义函数的类:
System::Void expanding(System::Windows::Forms::TreeViewEventArgs^ e)
{
//some code
}
我想通过键入以下内容在单独的线程中调用:
Thread^ thisThread = gcnew Thread(
gcnew ThreadStart(this,&Form1::expanding(e)));
thisThread->Start();
where由组件的函数e
传递。afterCheck
treeView
根据这个来自 MSDN 的例子,一切都应该可以正常工作,但是我得到一个编译器错误:
错误 C3350:“System::Threading::ThreadStart”:委托构造函数需要 2 个参数
和
错误 C2102:“&”需要左值
我试图创建一个Form1
与 MSDN 示例中显示的完全相同的新实例,但我的结果是相同的。
@Tudor adivced 做到了。但是使用System::Threading我无法修改 Form1 类中的任何组件。所以我一直在寻找其他解决方案,我发现了这个
也许我不理解BackgroundWorker的工作方式,但它会阻止 GUI。
我想要完成的是运行单独的线程(无论它需要以什么方式完成),这将使 gui 可管理,因此用户将能够使用特定按钮停止进程,并且这个新线程将能够使用来自父线程的组件.
这是我使用BackgroundWorker的示例代码
//Worker initialization
this->backgroundWorker1->WorkerReportsProgress = true;
this->backgroundWorker1->DoWork += gcnew System::ComponentModel::DoWorkEventHandler(this, &Form1::backgroundWorker1_DoWork);
this->backgroundWorker1->ProgressChanged += gcnew System::ComponentModel::ProgressChangedEventHandler(this, &Form1::backgroundWorker1_ProgressChanged);
this->backgroundWorker1->RunWorkerCompleted += gcnew System::ComponentModel::RunWorkerCompletedEventHandler(this, &Form1::backgroundWorker1_RunWorkerCompleted);
按钮单击事件处理程序调用异步操作
System::Void fetchClick(System::Object^ sender, System::EventArgs^ e) {
dirsCreator();//List of directories to be fetched
backgroundWorker1 ->RunWorkerAsync();
}
DoWork函数是一个基本的递归获取函数
System::Void fetch(String^ thisFile)
{
try{
DirectoryInfo^ dirs = gcnew DirectoryInfo(thisFile);
array<FileSystemInfo^>^dir = (dirs->GetFileSystemInfos());
if(dir->Length>0)
for(int i =0 ;i<dir->Length;i++)
{
if((dir[i]->Attributes & FileAttributes::Directory) == FileAttributes::Directory)
fetch(dir[i]->FullName);
else
**backgroundWorker1 -> ReportProgress(0, dir[i]->FullName);**//here i send results to be printed on gui RichTextBox
}
}catch(...){}
}
这是报告功能
System::Void backgroundWorker1_ProgressChanged(System::Object^ sender, System::ComponentModel::ProgressChangedEventArgs^ e) {
this->outputBox->AppendText((e->UserState->ToString())+"\n");
this->progressBar1->Value = (this->rand->Next(1, 99));
}