我做了一个非常简单的程序,但是当我使用右上角的红色 X 关闭它时,我仍然可以在进程下列出的 Windows 任务管理器中看到它。该程序仍在运行并消耗内存。我怎样才能避免这种情况?
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework;
namespace PS3Controller
{
public partial class Form1 : Form
{
GamePadState pad;
Vector2 centroIzq = new Vector2(138, 132);
Vector2 centroDer = new Vector2(139, 252);
float distancia = 20f;
float ledIzqAngulo = 0;
float ledDerAngulo = 0;
float ledIzqVelocidad = 0.0022f;
float ledDerVelocidad = 0.0022f;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void timer1_Tick(object sender, EventArgs e)
{
pad = GamePad.GetState(Microsoft.Xna.Framework.PlayerIndex.One);
if (pad.Buttons.Y == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
ledTtriangulo.Visible = true;
else
ledTtriangulo.Visible = false;
if (pad.Buttons.X == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
ledCuadrado.Visible = true;
else
ledCuadrado.Visible = false;
if (pad.Buttons.A == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
ledX.Visible = true;
else
ledX.Visible = false;
if (pad.Buttons.B == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
ledCirculo.Visible = true;
else
ledCirculo.Visible = false;
if (pad.DPad.Left == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
ledIzq.Visible = true;
else
ledIzq.Visible = false;
if (pad.DPad.Right == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
ledDer.Visible = true;
else
ledDer.Visible = false;
if (pad.DPad.Up == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
ledArriba.Visible = true;
else
ledArriba.Visible = false;
if (pad.DPad.Down == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
ledAbajo.Visible = true;
else
ledAbajo.Visible = false;
if (pad.Buttons.Start == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
ledStart.Visible = true;
else
ledStart.Visible = false;
if (pad.Buttons.Back == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
ledSelect.Visible = true;
else
ledSelect.Visible = false;
if (pad.Buttons.LeftShoulder == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
ledL1.Visible = true;
else
ledL1.Visible = false;
if (pad.Buttons.RightShoulder == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
ledR1.Visible = true;
else
ledR1.Visible = false;
if (pad.Buttons.BigButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
ledHome.Visible = true;
else
ledHome.Visible = false;
if (pad.Triggers.Left > 0)
ledL2.Visible = true;
else
ledL2.Visible = false;
if (pad.Triggers.Right > 0)
ledR2.Visible = true;
else
ledR2.Visible = false;
lblIzqX.Text = pad.ThumbSticks.Left.X.ToString();
lblIzqY.Text = pad.ThumbSticks.Left.Y.ToString();
lblDerX.Text = pad.ThumbSticks.Right.X.ToString();
lblDerY.Text = pad.ThumbSticks.Right.Y.ToString();
Vector2 ledIzqPos = new Vector2(
(float)Math.Cos(ledIzqAngulo) * distancia,
(float)Math.Sin(ledIzqAngulo) * distancia);
Vector2 ledDerPos = new Vector2(
(float)Math.Cos(ledDerAngulo) * distancia,
(float)Math.Sin(ledDerAngulo) * distancia);
if (pad.ThumbSticks.Right.X == 0 &&
pad.ThumbSticks.Right.Y == 0)
{
ledPadDer.Top = 139;
ledPadDer.Left = 252;
}
if (pad.ThumbSticks.Left.X == 0 &&
pad.ThumbSticks.Left.Y == 0)
{
ledPadIzq.Top = 138;
ledPadIzq.Left = 132;
}
}
}
}