好的,所以我正在开发我的程序,一旦单击按钮就会播放一首歌曲,我有代码,当单击按钮时我的音频正在播放,但现在唯一的问题是我的程序完全疯了,只是单击按钮时播放音频!!!!该程序只是冻结音频继续播放,但程序不会执行它的其他功能!我究竟做错了什么?我该如何解决?
这是动作侦听器按钮的代码
在 myFrame.java 中
sound sound = new sound();
private File pokemonBattle = new File(".\\audio\\"+"sound.wav");
private void dualButtonActionPerformed(java.awt.event.ActionEvent evt)
{
// TODO add your handling code here:
for (int i = 0; i<1; i++){
c = deck.getNextCard();
p1hand[i] = c;
p1.setCard(c); //ignore all this
c = deck.getNextCard();
p2hand[i] = c;
p2.setCard(c);
}
pokemon1.setEnabled(true);
pokemon2.setEnabled(true);
pokemon1.setIcon(p1hand[0].getImage()); //ignore all this as well
pokemon2.setIcon(p2hand[0].getImage());
textArea.setText("Pokemon 1:"+p1hand[0].toString()+"\nPokemon 2:
"+p2hand[0].toString());
p1ResultLabel.setText("");
p2ResultLabel.setText("");
//this is where im calling my audio
sound.playAudio(pokemonBattle);//this is where im calling my play audio method
}
sound.java 我有 playAudio()
import java.io.File;
import javax.sound.sampled.*;
public class sound {
public void playAudio(File sf){
AudioFormat audioFormat;
AudioInputStream audioInputStream;
SourceDataLine sourceDataLine;
try
{
audioInputStream = AudioSystem.getAudioInputStream(sf);
audioFormat = audioInputStream.getFormat();
System.out.println(audioFormat);
DataLine.Info dataLineInfo = new
DataLine.Info(SourceDataLine.class,audioFormat);
sourceDataLine =(SourceDataLine)AudioSystem.getLine(dataLineInfo);
byte tempBuffer[]=new byte[100000];
int cnt;
sourceDataLine.open(audioFormat);
sourceDataLine.start();
while((cnt=audioInputStream.read
(tempBuffer,0,tempBuffer.length))!=-1){
if(cnt>0){
sourceDataLine.write(tempBuffer,0,cnt);
}
}
}
catch (Exception e)
{
e.printStackTrace();
System.exit(0);
}
}
}