我知道使用 arc4random 有更好的解决方案(它在我的 to-try-out-function 列表中),但我想先尝试使用rand()
andstand(time(NULL))
函数。我创建了一个NSMutableArray
并用 5 个数据处理它。测试它有多少数字很好。但是当我尝试使用按钮功能加载对象时,它返回给我object <sampleData: 0x9a2f0e0>
- (IBAction)generateNumber:(id)sender {
srand(time(NULL));
NSInteger number =rand()% ds.count ;
label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ];
NSLog(@"%@",label.text);
}
虽然我觉得主要原因是方法本身,但我已经粘贴了下面的其余代码,以防万一我在某处犯了任何错误。
视图控制器.h
#import <UIKit/UIKit.h>
#import "sampleData.h"
#import "sampleDataDAO.h"
@interface ViewController : UIViewController
@property (weak, nonatomic) IBOutlet UILabel *label;
@property (weak, nonatomic) IBOutlet UIButton *onHitMePressed;
- (IBAction)generateNumber:(id)sender;
@property(nonatomic, strong) sampleDataDAO *daoDS;
@property(nonatomic, strong) NSMutableArray *ds;
@end
视图控制器.m
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
@synthesize label;
@synthesize onHitMePressed;
@synthesize daoDS,ds;
- (void)viewDidLoad
{
[super viewDidLoad];
daoDS = [[sampleDataDAO alloc] init];
self.ds = daoDS.PopulateDataSource;
// Do any additional setup after loading the view, typically from a nib.
}
- (void)viewDidUnload
{
[self setLabel:nil];
[self setOnHitMePressed:nil];
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
- (IBAction)generateNumber:(id)sender {
srand(time(NULL));
NSInteger number =rand()% ds.count ;
label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ];
NSLog(@"%@",label.text);
} @结尾
样本数据.h
#import <Foundation/Foundation.h>
@interface sampleData : NSObject
@property (strong,nonatomic) NSString * object;
@end
样本数据.m
#import "sampleData.h"
@implementation sampleData
@synthesize object;
@end
样本数据DAO.h
#import <Foundation/Foundation.h>
#import "sampleData.h"
@interface sampleDataDAO : NSObject
@property(strong,nonatomic)NSMutableArray*someDataArray;
-(NSMutableArray *)PopulateDataSource;
@end
样本数据DAO.m
#import "sampleDataDAO.h"
@implementation sampleDataDAO
@synthesize someDataArray;
-(NSMutableArray *)PopulateDataSource
{
someDataArray = [[NSMutableArray alloc]init];
sampleData * myData = [[sampleData alloc]init];
myData.object= @"object 1";
[someDataArray addObject:myData];
myData=nil;
myData = [[sampleData alloc] init];
myData.object= @"object 2";
[someDataArray addObject:myData];
myData=nil;
myData = [[sampleData alloc] init];
myData.object= @"object 3";
[someDataArray addObject:myData];
myData=nil;
myData = [[sampleData alloc] init];
myData.object= @"object 4";
[someDataArray addObject:myData];
myData=nil;
myData = [[sampleData alloc] init];
myData.object= @"object 5";
[someDataArray addObject:myData];
myData=nil;
return someDataArray;
}
@end