1

通常,coco2d OpenGL 视图是从 appdelegate 启动的。

方法1:从appdelegate luanching

- (void) applicationDidFinishLaunching:(UIApplication*)application
 {

  // Init the window
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];

// Try to use CADisplayLink director
// if it fails (SDK < 3.1) use the default director
if( ! [CCDirector setDirectorType:kCCDirectorTypeDisplayLink] )
    [CCDirector setDirectorType:kCCDirectorTypeDefault];


CCDirector *director = [CCDirector sharedDirector];

// Init the View Controller
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
viewController.wantsFullScreenLayout = YES;

//
// Create the EAGLView manually
//  1. Create a RGB565 format. Alternative: RGBA8
//  2. depth format of 0 bit. Use 16 or 24 bit for 3d effects, like CCPageTurnTransition
//
//
EAGLView *glView = [EAGLView viewWithFrame:[window bounds]
                               pixelFormat:kEAGLColorFormatRGB565   // kEAGLColorFormatRGBA8
                               depthFormat:0                        // GL_DEPTH_COMPONENT16_OES
                    ];

// attach the openglView to the director
[director setOpenGLView:glView];

但我需要能够从视图控制器启动 OpenGL 视图,所以,在我的视图控制器的 viewdidload 函数中,我这样做了

方法2:从视图控制器启动 - (void)viewDidLoad {

 [super viewDidLoad];

self.view.frame = CGRectMake(0, 0, 320, 480);

// Create an CCGLView with a RGB565 color buffer, and a depth buffer of 0-bits
CCGLView *glView = [CCGLView viewWithFrame:CGRectMake(0,0,320,480)
                               pixelFormat:kEAGLColorFormatRGB565   //kEAGLColorFormatRGBA8
                               depthFormat:0    //GL_DEPTH_COMPONENT24_OES
                        preserveBackbuffer:NO
                                sharegroup:nil
                             multiSampling:NO
                           numberOfSamples:0];

director_ = (CCDirectorIOS*) [CCDirector sharedDirector];


director_.wantsFullScreenLayout = YES;

// Display FSP and SPF
[director_ setDisplayStats:YES];

// set FPS at 60
[director_ setAnimationInterval:1.0/60];

// attach the openglView to the director
[director_ setView:glView];

// for rotation and other messages
[director_ setDelegate:self];

// 2D projection
[director_ setProjection:kCCDirectorProjection2D];
// Run the intro Scene



[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];

// and add the scene to the stack. The director will run it when it automatically when the view is displayed.
[director_ pushScene: [helloworld scene]]; 

方法 2 不工作我没有看到任何场景,什么也没有出现。所以问题是如何从视图控制器中显示 OpenGL 视图?

4

2 回答 2

1

您是否尝试过类参考attachInView:方法?

它的形式

[director_ attachInView:self.view];

否则你可以通过

[self.view addSubview:director_.view];

希望这对您有所帮助。

于 2012-07-05T17:49:37.607 回答
0

因为 CCDirectorIOS 继承了 CCDirector 类,而 CCDirector 类又继承了 uiviewcontroller 类,并且我假设您使用的是 uinavigationcontroller,因此只需将 director_ 类推到最后 viewdidload

[self.navigationController pushViewController:director_animated:YES];

于 2013-05-30T14:39:27.167 回答