我正在开发一个应用程序。因为我在更改图像imageviews
之前使用.SO,所以UIImageview
我需要在对象中获取该图像UIimage
并与另一个UIImage
对象进行比较,以发现两者是否相同。所以请告诉我该怎么做。
19 回答
一种方法是先将它们转换为图像数据,然后进行比较。
- (BOOL)image:(UIImage *)image1 isEqualTo:(UIImage *)image2
{
NSData *data1 = UIImagePNGRepresentation(image1);
NSData *data2 = UIImagePNGRepresentation(image2);
return [data1 isEqual:data2];
}
@Simon 答案的 Swift 实现:
func image(image1: UIImage, isEqualTo image2: UIImage) -> Bool {
let data1: NSData = UIImagePNGRepresentation(image1)!
let data2: NSData = UIImagePNGRepresentation(image2)!
return data1.isEqual(data2)
}
或者根据@nhgrif 的建议扩展 UIImage :
import UIKit
extension UIImage {
func isEqualToImage(image: UIImage) -> Bool {
let data1: NSData = UIImagePNGRepresentation(self)!
let data2: NSData = UIImagePNGRepresentation(image)!
return data1.isEqual(data2)
}
}
更新了 Mark Tickner 对 Swift 4 的解决方案
import UIKit
extension UIImage {
func isEqualToImage(_ image: UIImage) -> Bool {
let data1 = self.pngData()
let data2 = image.pngData()
return data1 == data2
}
}
这两个变量可能有点矫枉过正,但它们可能有助于向对此不熟悉的人解释。可以缩短为:
import UIKit
extension UIImage {
func isEqualToImage(_ image: UIImage) -> Bool {
return self.pngData() == image.pngData()
}
}
当两者都使用时[UIImage imageNamed:]
,我们可以使用isEqual:
,否则我们可以比较数据。
我的首选(Swift)解决方案
import UIKit
func ==(lhs: UIImage, rhs: UIImage) -> Bool
{
guard let data1 = UIImagePNGRepresentation(lhs),
data2 = UIImagePNGRepresentation(rhs)
else { return false }
return data1.isEqual(data2)
}
正确答案取决于“您要进行什么样的比较?”。
- 最简单的方法就是比较数据。
- 如果你想知道图像是否是从一个本地文件创建的——你可以使用 -isEqual: (但有一种危险的方法,因为我不确定如果图像缓存由于某种原因被清除会发生什么)。
- 困难的方法是提供每个像素的比较(当然,系统会花更多的时间在上面)。由于法律原因,我无法提供我们公司图书馆的代码:(
但是你可以在这里查看 facebook 的 ios-snapshot-test-case 项目的好例子:link right to the required file。您可以使用性能测试来衡量流程时间。
为了大法官,我将从下面复制代码:
- (BOOL)fb_compareWithImage:(UIImage *)image tolerance:(CGFloat)tolerance
{
NSAssert(CGSizeEqualToSize(self.size, image.size), @"Images must be same size.");
CGSize referenceImageSize = CGSizeMake(CGImageGetWidth(self.CGImage), CGImageGetHeight(self.CGImage));
CGSize imageSize = CGSizeMake(CGImageGetWidth(image.CGImage), CGImageGetHeight(image.CGImage));
// The images have the equal size, so we could use the smallest amount of bytes because of byte padding
size_t minBytesPerRow = MIN(CGImageGetBytesPerRow(self.CGImage), CGImageGetBytesPerRow(image.CGImage));
size_t referenceImageSizeBytes = referenceImageSize.height * minBytesPerRow;
void *referenceImagePixels = calloc(1, referenceImageSizeBytes);
void *imagePixels = calloc(1, referenceImageSizeBytes);
if (!referenceImagePixels || !imagePixels) {
free(referenceImagePixels);
free(imagePixels);
return NO;
}
CGContextRef referenceImageContext = CGBitmapContextCreate(referenceImagePixels,
referenceImageSize.width,
referenceImageSize.height,
CGImageGetBitsPerComponent(self.CGImage),
minBytesPerRow,
CGImageGetColorSpace(self.CGImage),
(CGBitmapInfo)kCGImageAlphaPremultipliedLast
);
CGContextRef imageContext = CGBitmapContextCreate(imagePixels,
imageSize.width,
imageSize.height,
CGImageGetBitsPerComponent(image.CGImage),
minBytesPerRow,
CGImageGetColorSpace(image.CGImage),
(CGBitmapInfo)kCGImageAlphaPremultipliedLast
);
if (!referenceImageContext || !imageContext) {
CGContextRelease(referenceImageContext);
CGContextRelease(imageContext);
free(referenceImagePixels);
free(imagePixels);
return NO;
}
CGContextDrawImage(referenceImageContext, CGRectMake(0, 0, referenceImageSize.width, referenceImageSize.height), self.CGImage);
CGContextDrawImage(imageContext, CGRectMake(0, 0, imageSize.width, imageSize.height), image.CGImage);
CGContextRelease(referenceImageContext);
CGContextRelease(imageContext);
BOOL imageEqual = YES;
// Do a fast compare if we can
if (tolerance == 0) {
imageEqual = (memcmp(referenceImagePixels, imagePixels, referenceImageSizeBytes) == 0);
} else {
// Go through each pixel in turn and see if it is different
const NSInteger pixelCount = referenceImageSize.width * referenceImageSize.height;
FBComparePixel *p1 = referenceImagePixels;
FBComparePixel *p2 = imagePixels;
NSInteger numDiffPixels = 0;
for (int n = 0; n < pixelCount; ++n) {
// If this pixel is different, increment the pixel diff count and see
// if we have hit our limit.
if (p1->raw != p2->raw) {
numDiffPixels ++;
CGFloat percent = (CGFloat)numDiffPixels / pixelCount;
if (percent > tolerance) {
imageEqual = NO;
break;
}
}
p1++;
p2++;
}
}
free(referenceImagePixels);
free(imagePixels);
return imageEqual;
}
将图像转换为 JPG / PNG,或依赖可访问性标识符要么是一项昂贵的操作,要么是脆弱的且容易失败。
在这里,我遵循 Apple 在以下链接中提供的建议:
isEqual( :) 方法是确定两个图像是否包含相同图像数据的唯一可靠方法。您创建的图像对象可能彼此不同,即使您使用相同的缓存图像数据对其进行初始化也是如此。确定它们是否相等的唯一方法是使用 isEqual( :) 方法,该方法比较实际的图像数据。清单 1 说明了比较图像的正确和错误方法。
为了简化事情,我创建了以下扩展来进行比较,这样我就可以避免转换第一张图像的问题:
import UIKit
extension UIImage {
func isEqual(to image: UIImage) -> Bool {
return isEqual(image)
}
}
有了这个,我现在可以设置一个示例来在一对图像上进行比较:
let imageA = UIImage(named: "a")!
let imageB = UIImage(named: "b")!
let imageC = UIImage(named: "a")!
print(imageA.isEqual(to: imageA)) // true
print(imageA.isEqual(to: imageC)) // true
print(imageA.isEqual(to: imageB)) // false
我对 Mark 的回答做了一些更改,并使用了 Data 和 elementsEqual 而不是 NSData 和 isEqual。
extension UIImage {
func isEqual(to image: UIImage) -> Bool {
guard let data1: Data = UIImagePNGRepresentation(self),
let data2: Data = UIImagePNGRepresentation(image) else {
return false
}
return data1.elementsEqual(data2)
}
}
Swift 4.x 版本 Facebook 的比较算法:
/// Value in range 0...100 %
typealias Percentage = Float
// See: https://github.com/facebookarchive/ios-snapshot-test-case/blob/master/FBSnapshotTestCase/Categories/UIImage%2BCompare.m
private func compare(tolerance: Percentage, expected: Data, observed: Data) throws -> Bool {
guard let expectedUIImage = UIImage(data: expected), let observedUIImage = UIImage(data: observed) else {
throw Error.unableToGetUIImageFromData
}
guard let expectedCGImage = expectedUIImage.cgImage, let observedCGImage = observedUIImage.cgImage else {
throw Error.unableToGetCGImageFromData
}
guard let expectedColorSpace = expectedCGImage.colorSpace, let observedColorSpace = observedCGImage.colorSpace else {
throw Error.unableToGetColorSpaceFromCGImage
}
if expectedCGImage.width != observedCGImage.width || expectedCGImage.height != observedCGImage.height {
throw Error.imagesHasDifferentSizes
}
let imageSize = CGSize(width: expectedCGImage.width, height: expectedCGImage.height)
let numberOfPixels = Int(imageSize.width * imageSize.height)
// Checking that our `UInt32` buffer has same number of bytes as image has.
let bytesPerRow = min(expectedCGImage.bytesPerRow, observedCGImage.bytesPerRow)
assert(MemoryLayout<UInt32>.stride == bytesPerRow / Int(imageSize.width))
let expectedPixels = UnsafeMutablePointer<UInt32>.allocate(capacity: numberOfPixels)
let observedPixels = UnsafeMutablePointer<UInt32>.allocate(capacity: numberOfPixels)
let expectedPixelsRaw = UnsafeMutableRawPointer(expectedPixels)
let observedPixelsRaw = UnsafeMutableRawPointer(observedPixels)
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue)
guard let expectedContext = CGContext(data: expectedPixelsRaw, width: Int(imageSize.width), height: Int(imageSize.height),
bitsPerComponent: expectedCGImage.bitsPerComponent, bytesPerRow: bytesPerRow,
space: expectedColorSpace, bitmapInfo: bitmapInfo.rawValue) else {
expectedPixels.deallocate()
observedPixels.deallocate()
throw Error.unableToInitializeContext
}
guard let observedContext = CGContext(data: observedPixelsRaw, width: Int(imageSize.width), height: Int(imageSize.height),
bitsPerComponent: observedCGImage.bitsPerComponent, bytesPerRow: bytesPerRow,
space: observedColorSpace, bitmapInfo: bitmapInfo.rawValue) else {
expectedPixels.deallocate()
observedPixels.deallocate()
throw Error.unableToInitializeContext
}
expectedContext.draw(expectedCGImage, in: CGRect(origin: .zero, size: imageSize))
observedContext.draw(observedCGImage, in: CGRect(origin: .zero, size: imageSize))
let expectedBuffer = UnsafeBufferPointer(start: expectedPixels, count: numberOfPixels)
let observedBuffer = UnsafeBufferPointer(start: observedPixels, count: numberOfPixels)
var isEqual = true
if tolerance == 0 {
isEqual = expectedBuffer.elementsEqual(observedBuffer)
} else {
// Go through each pixel in turn and see if it is different
var numDiffPixels = 0
for pixel in 0 ..< numberOfPixels where expectedBuffer[pixel] != observedBuffer[pixel] {
// If this pixel is different, increment the pixel diff count and see if we have hit our limit.
numDiffPixels += 1
let percentage = 100 * Float(numDiffPixels) / Float(numberOfPixels)
if percentage > tolerance {
isEqual = false
break
}
}
}
expectedPixels.deallocate()
observedPixels.deallocate()
return isEqual
}
斯威夫特 3
有两种方法。像:-
1) 使用 isEqual() 函数。
self.image?.isEqual(UIImage(named: "add-image"))
2)使用accessibilityIdentifier
将accessibilityIdentifier设置为图像名称
myImageView.image?.accessibilityIdentifier = "add-image"
然后使用以下代码。
extension UIImageView
{
func getFileName() -> String? {
// First set accessibilityIdentifier of image before calling.
let imgName = self.image?.accessibilityIdentifier
return imgName
}
}
最后,识别方法的调用方式
myImageView.getFileName()
斯威夫特 5.x
你可以使用
let image: UIImage!
let anotherImage: UIImage!
image == anotherImage
最初比较图像大小
对于较便宜的方法,首先比较图像大小。即使图像内部有微小的变化,大小也会有所不同。
NSData *data1 = UIImagePNGRepresentation(image1);
NSData *data2 = UIImagePNGRepresentation(image2);
if(data1.length == data2.length) {
// if required, compare the data to confirm it
if(data1 isEqual:data2) {
// images are exactly same
} else {
// even though size is same images are different
}
} else {
// images are different.
}
在比较来自相同来源(相同尺寸、格式等)的图像时成功进行了测试。
这种方法效果很好:
func isEqualImages(image1: UIImage, image2: UIImage) -> Bool {
let data1: Data? = UIImagePNGRepresentation(image1)
let data2: Data? = UIImagePNGRepresentation(image2)
return data1 == data2
}
速记和 Swifty 解决方案
extension UIImage: Equatable {
static func ==(lhs: UIImage, rhs: UIImage) -> Bool {
return lhs.pngData() == rhs.pngData()
}
}
我不确定比较 UIImage 数据,因为它会非常昂贵。你可以做的是继承 Uimage 并添加你自己的标签属性,然后在更改图像之前比较标签。分配
我需要检测视频馈送帧中的差异并阈值该差异,以便决定在我的代码中执行某些操作。您可以使用类似的像素比较来查看 UIImage 的 pngData。
在这里查看我的答案
如果您知道一个图像名称,它将对您有所帮助....
CGImageRef cgImage = [imageView.image CGImage];
if (cgImage == [UIImage imageNamed:@"imagename.png"].CGImage) {
// True Statement
}
我们需要在 Objective-C 中使用 isEqualToData 方法。苹果文件指出
Two data objects are equal if they hold the same number of bytes, and if the bytes at the same position in the objects are the same.
- (BOOL)image:(UIImage *)image1 isEqualTo:(UIImage *)image2
{
NSData *data1 = UIImagePNGRepresentation(image1);
NSData *data2 = UIImagePNGRepresentation(image2);
return [data1 isEqualToData:data2];
}
好吧,您还可以使用“标记”属性来识别程序后期的对象。只需设置整数值就可以了