嗨 stackoverflow 社区!
你如何检测 cocos2d 中子精灵与父精灵的碰撞?
目前我有这样的代码:
CGSize screenSize = [[CCDirector sharedDirector]winSize];
parentJumper = [CCSprite spriteWithFile:@"inviBtn.png"];
jumper = [CCSprite spriteWithFile:@"jumperRight.png"];
plat = [[Platform alloc]init];
plat = [Platform spriteWithFile:@"platformBlack.png"];
plat.position = ccp(160,100);
[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0/60)];
jumper.anchorPoint = ccp(0.5, 0);
jumper.position = ccp(0, 20);
parentJumper.position = ccp(screenSize.width/2, 0);
[self addChild:plat];
[self addChild:parentJumper];
[parentJumper addChild:jumper];
现在如何检测“跳线”和“平台”之间的碰撞?
谢谢你的帮助!