我将 Mat 对象推入 std::vector。
但是,当我在那之后尝试访问元素(Mat)时,它并没有给我之前推送的图像,这取决于 frameOrientation。
例如,在下面的情况下,我得到与“before_push_rotated3.jpg”相同的“after_push_rotated2.jpg”,这不应该是。
如果我将 frameOrientation 设置为所有“2s”或“4s”,“after_push_rotated1/2/3.jpg”都是相同的并且等于“before_push_rotated3.jpg”。
这里有什么问题?
#include <cv.h>
#include <cxcore.h>
#include <highgui.h>
#include <iostream>
#include <vector>
using namespace cv;
using namespace std;
vector<Mat> checkOrientationAndRotate()
{
Mat frame1 = imread("1.jpg" );
Mat frame2 = imread("2.jpg" );
Mat frame3 = imread("3.jpg" );
vector<Mat> frameList;
vector<Mat> frameList_rotated;
frameList.push_back(frame1);
frameList.push_back(frame2);
frameList.push_back(frame3);
Mat transposedFrame;
Mat rotatedFrame;
int i=0;
for (vector<Mat>::iterator iter = frameList.begin(); iter != frameList.end(); iter++)
{
//Check for orientation of that frame
int frameOrientation;
if (i==0) frameOrientation = 1;
if (i==1) frameOrientation = 2;
if (i==2) frameOrientation = 4;
switch (frameOrientation)
{
case 1: //1 - no rotate
rotatedFrame = *iter;
break;
case 2: //2 - rotate it ACW 90 deg
transpose(*iter, transposedFrame);
flip(transposedFrame, rotatedFrame, 0);
break;
case 3: //3 - rotate it 180deg
flip(*iter, rotatedFrame, -1);
break;
case 4: //4 - rotate it CW 90 deg
transpose(*iter, transposedFrame);
flip(transposedFrame, rotatedFrame, 1);
break;
default:
break;
}
//Check frame before pushing into vector
if (i==0) imwrite("before_push_rotated1.jpg",rotatedFrame);
if (i==1) imwrite("before_push_rotated2.jpg",rotatedFrame);
if (i==2) imwrite("before_push_rotated3.jpg",rotatedFrame);
frameList_rotated.push_back(rotatedFrame);
//Check frame after pushing into vector.
//Depending on the frameorientation, the frames are not the frames pushed in earlier!
int n=0;
for (vector<Mat>::iterator iter = frameList_rotated.begin(); iter != frameList_rotated.end(); iter++)
{
Mat frame = *iter;
if (n==0) imwrite("after_push_rotated1.jpg",frame);
if (n==1) imwrite("after_push_rotated2.jpg",frame);
if (n==2) imwrite("after_push_rotated3.jpg",frame);
n++;
}
i++;
} //for
return frameList_rotated;
}
void main()
{
vector<Mat> frameList_rotated = checkOrientationAndRotate();
}