我对python有点陌生,但熟悉OOP。我正在尝试使用 PyGame 编写游戏。基本上,我的目标是每隔几秒渲染一次树,然后在屏幕上移动树的矩形。
所以这是我的代码:
from collections import deque
import pygame,random,sys
pygame.init()
size = 800,600
screen = pygame.display.set_mode(size)
class tree:
def __init__(self):
self.img = pygame.image.load("tree.png")
self.rect = self.img.get_rect()
def render(self):
screen.blit(self.img,self.rect)
def move(self,x,y):
self.rect = self.rect.move(x,y)
#creating a queue of trees
trees = deque()
#appending the first tree on to the queue
trees.append(tree())
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
#appending tree() to trees queue every 300 ms
if pygame.time.get_ticks() % 300 == 0:
trees.append(tree())
#rendering and moving all the tree rects of trees in the queue
for tree in trees:
tree.render()
tree.move(20,2)
pygame.display.flip()
但是当我执行此操作时,前几棵树已成功生成,但 PyGame 窗口关闭,我收到此错误:
Traceback (most recent call last):
File "error.py", line 25, in <module>
trees.append(tree())
AttributeError: tree instance has no __call__ method