可能吗?
我知道这是完全不同的事情,但是使用 jw 媒体播放器,您可以选择拉伸视频以填充 div。只是 html5 对这些事情嗤之以鼻?
谢谢,
根据上面的答案,以下对我有用:
// Get video container width and height
var w = $('#video').parent().width();
var h = $('#video').parent().height();
$('#video')
.attr('width', w)
.attr('height', h)
.delay( 500 ) // don't know why, but without this sometimes it doesn't work.
.mediaelementplayer({
defaultVideoWidth: w
, defaultVideoHeight: h
, videoWidth: -1
, videoHeight: -1
, enableAutosize: true
});
尝试设置以下
<div id="mediaContent">
<video id="mediaPlayer" width="100%" height="100%">
<source type="video/mp4" src="http://clips.vorwaerts-gmbh.debig_buck_bunny.mp4" />
</video>
</div>
然后将您的容器 div mediaContent 在您的 CSS 中设置为您想要的任何大小。然后视频将重新调整到容器的大小。严格来说,宽度和高度应该是绝对像素尺寸,但设置为 % 有效。
然后,您可能必须使用类似的东西设置元素
$(document).ready(function () {
var myPlayer = $('#mediaPlayer');
var w = parseInt($('#mediaContent').css('width'));
var h = parseInt($('#mediaContent').css('height')) ;
myPlayer.mediaelementplayer({
// if the <video width> is not specified, this is the default
defaultVideoWidth: w ,
// if the <video height> is not specified, this is the default
defaultVideoHeight: h,
// if set, overrides <video width>
videoWidth: -1,
// if set, overrides <video height>
videoHeight: -1,
// width of audio player
audioWidth: 400,
// height of audio player
audioHeight: 30,
// initial volume when the player starts
startVolume: 0.8,
// useful for <audio> player loops
loop: false,
// enables Flash and Silverlight to resize to content size
enableAutosize: true,
// the order of controls you want on the control bar (and other plugins below)
features: ['playpause', 'progress', 'current', 'duration', 'tracks', 'volume', 'fullscreen'],
// Hide controls when playing and mouse is not over the video
alwaysShowControls: false,
// forces the hour marker (##:00:00)
alwaysShowHours: false,
// show framecount in timecode (##:00:00:00)
showTimecodeFrameCount: false,
// used when showTimecodeFrameCount is set to true
framesPerSecond: 25,
// turns keyboard support on and off for this instance
enableKeyboard: true,
// when this player starts, it will pause other players
pauseOtherPlayers: true,
// array of keyboard commands
keyActions: []
});
});