尽管使用所有者绘制的列表框,但我遇到了类似的问题。我的解决方案是使用 BufferedGraphics 对象。如果您的列表不是所有者绘制的,您的里程可能会因此解决方案而异,但也许它会给您一些灵感。
我发现除非我提供 TextFormatFlags.PreserveGraphicsTranslateTransform,否则 TextRenderer 难以渲染到正确的位置。对此的替代方法是使用 P/Invoke 调用 BitBlt 在图形上下文之间直接复制像素。我选择了这个作为两害相权取其轻。
/// <summary>
/// This class is a double-buffered ListBox for owner drawing.
/// The double-buffering is accomplished by creating a custom,
/// off-screen buffer during painting.
/// </summary>
public sealed class DoubleBufferedListBox : ListBox
{
#region Method Overrides
/// <summary>
/// Override OnTemplateListDrawItem to supply an off-screen buffer to event
/// handlers.
/// </summary>
protected override void OnDrawItem(DrawItemEventArgs e)
{
BufferedGraphicsContext currentContext = BufferedGraphicsManager.Current;
Rectangle newBounds = new Rectangle(0, 0, e.Bounds.Width, e.Bounds.Height);
using (BufferedGraphics bufferedGraphics = currentContext.Allocate(e.Graphics, newBounds))
{
DrawItemEventArgs newArgs = new DrawItemEventArgs(
bufferedGraphics.Graphics, e.Font, newBounds, e.Index, e.State, e.ForeColor, e.BackColor);
// Supply the real OnTemplateListDrawItem with the off-screen graphics context
base.OnDrawItem(newArgs);
// Wrapper around BitBlt
GDI.CopyGraphics(e.Graphics, e.Bounds, bufferedGraphics.Graphics, new Point(0, 0));
}
}
#endregion
}
类GDI
(由frenchtoast建议)。
public static class GDI
{
private const UInt32 SRCCOPY = 0x00CC0020;
[DllImport("gdi32.dll", CallingConvention = CallingConvention.StdCall)]
private static extern bool BitBlt(IntPtr hdc, int nXDest, int nYDest, int nWidth, int nHeight, IntPtr hdcSrc, int nXSrc, int nYSrc, UInt32 dwRop);
public static void CopyGraphics(Graphics g, Rectangle bounds, Graphics bufferedGraphics, Point p)
{
IntPtr hdc1 = g.GetHdc();
IntPtr hdc2 = bufferedGraphics.GetHdc();
BitBlt(hdc1, bounds.X, bounds.Y,
bounds.Width, bounds.Height, hdc2, p.X, p.Y, SRCCOPY);
g.ReleaseHdc(hdc1);
bufferedGraphics.ReleaseHdc(hdc2);
}
}