由于我安装了 SDK 7.1,我在绘制精灵时遇到了问题,我的精灵就像被切割成一堆条纹,然后以一种奇怪的方式绘制。有人知道这里发生了什么吗?
这是我要绘制的精灵:
这是我在运行应用程序时在模拟器屏幕上看到的内容
(也在 tinypic 中)/r/4ij4o0/6
这是我所有的代码
Game1.cs 类:
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;
namespace Ships
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
// Nave = Ship, jugador = player (in spanish)
private Nave jugador;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
// Frame rate is 30 fps by default for Windows Phone.
TargetElapsedTime = TimeSpan.FromTicks(333333);
// Extend battery life under lock.
InactiveSleepTime = TimeSpan.FromSeconds(1);
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
this.jugador = new Nave();
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
this.spriteBatch = new SpriteBatch(GraphicsDevice);
this.jugador.LoadContent(this.Content, "Texturas\\nave");
this.jugador.posicion.X = this.graphics.GraphicsDevice.Viewport.Width / 2 - jugador.textura.Width / 2;
this.jugador.posicion.Y = this.graphics.GraphicsDevice.Viewport.Height - jugador.textura.Height;
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
this.spriteBatch.Begin();
this.jugador.Draw(this.spriteBatch);
this.spriteBatch.End();
base.Draw(gameTime);
}
}
}
这是我的船级(Nave.cs)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
namespace Ships
{
class Nave
{
public Vector2 posicion = new Vector2(0, 0);
public Texture2D textura;
public Rectangle rectangulo;
public Nave()
{
rectangulo = new Rectangle();
}
public void LoadContent(ContentManager theContentManager, string theAssetName)
{
textura = theContentManager.Load<Texture2D>(theAssetName);
}
public void Draw(SpriteBatch theSpriteBatch)
{
//theSpriteBatch.Draw(textura, posicion, Color.White);
rectangulo.X = (int)this.posicion.X;
rectangulo.Y = (int)this.posicion.Y;
rectangulo.Width = this.textura.Width;
rectangulo.Height = this.textura.Height;
theSpriteBatch.Draw(textura, posicion, null, Color.White, 0f, new Vector2(0, 0), 1, SpriteEffects.None, 0);
}
}
}
在尝试运行本教程中的代码时,我首先注意到了这个问题
名为“TradeMarkNZ”的频道上的“Windows Phone 7 XNA 游戏教程第 2 集 - 绘图和物理第 1 部分 - MangoLander”(对不起,因为我是新手,所以不能发布超过 2 个链接)
- - - - - - - - 更新 - - - - - - -
我不确定这是这个问题的正确答案,但我只是通过添加以下行来解决它:
graphics.IsFullScreen = true;
到 Game1 类
工作构造函数:
public Game1()
{
graphics = new GraphicsDeviceManager(this);
graphics.IsFullScreen = true;
Content.RootDirectory = "Content";
// Frame rate is 30 fps by default for Windows Phone.
TargetElapsedTime = TimeSpan.FromTicks(333333);
// Extend battery life under lock.
InactiveSleepTime = TimeSpan.FromSeconds(1);
}
在这里找到了答案:
http://forums.create.msdn.com/forums/p/102530/627643.aspx#627643