我正在尝试制作西蒙游戏。我正在编写游戏的中途,但我遇到了问题。我希望程序从队列中读取之前在游戏中的所有值,并以正确的顺序闪烁它们的颜色(我选择将它们变为灰色,然后在第二个恢复正常),这是我的问题。如果您查看该方法play()
,您将看到我在那里写的评论。我怎么做?
这是我的代码:
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.geom.Arc2D;
import java.util.Date;
import javax.swing.JPanel;
import javax.swing.Timer;
import unit4.collectionsLib.Queue;
public class window extends JPanel implements MouseListener , ActionListener{
Queue <Integer>data = new Queue<Integer> ();
Queue <Integer>temp = new Queue<Integer> ();
int random;
Timer prestart;
int prestartcount;
Color [] colors = {Color.red,Color.blue,Color.yellow,Color.green};
public window (){
prestart = new Timer (1000,this);
int prestartcount=0;
prestart.start();
}
public void play (){
random = (int)(Math.random()*4);
data.insert(random);
int x=0;
Color temp=Color.black;
x = data.remove();
this.temp.insert(x);
temp = colors[x];
colors[x]=Color.gray;
// delay of one second here
colors[x]=temp;
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(colors[0]);
g.fillArc(80, 150, 250, 250, 0, 360);
g.setColor(colors[1]);
g.fillArc(80, 150, 250, 250, 0, 270);
g.setColor(colors[2]);
g.fillArc(80, 150, 250, 250, 0, 180);
g.setColor(colors[3]);
g.fillArc(80, 150, 250, 250, 0, 90);
g.drawString(prestartcount+"", 0, 30);
repaint();
}
@Override
public void mouseClicked(MouseEvent arg0) {
arg0.getLocationOnScreen();
}
@Override
public void mouseEntered(MouseEvent arg0) {
}
@Override
public void mouseExited(MouseEvent arg0) {
}
@Override
public void mousePressed(MouseEvent arg0) {
}
@Override
public void mouseReleased(MouseEvent arg0) {
}
@Override
public void actionPerformed(ActionEvent act) {
if (act.getSource()==prestart){
if (prestartcount<3)
prestartcount++;
else{
prestart.stop();
play();
}
}
}
}