在我的 2d 游戏中,我有以下代码负责游戏实体控制(飞行飞机)。就手机而言,一切似乎都运行良好,但不幸的是,我得到了一些信息,在 Android 平板电脑上,转向完全不可靠(轴被弄乱了,或者根本不工作)。不幸的是,我没有自己的平板电脑,所以我无法更仔细地研究它。那么..以下代码有什么问题?(为了清楚起见,我只放了与传感器相关的代码)
// ...
private float[] accelerometerValues;
private float[] magneticFieldValues;
private float[] R;
private float[] I;
private float[] outR;
private float[] sensorValues;
private Sensor accelerometer;
private Sensor magneticField;
// ...
// ... sensor initialization
sensorManager = (SensorManager)activity.getSystemService(Context.SENSOR_SERVICE);
if(sensorManager == null)
return;
accelerometer = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
magneticField = sensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
// ...
// ... onPause() sensor is being unregistered
public void onResume() {
if(!sensorManager.registerListener(sensorListener, accelerometer, SensorManager.SENSOR_DELAY_GAME) ||
!sensorManager.registerListener(sensorListener, magneticField, SensorManager.SENSOR_DELAY_GAME))
// ...
// ...
sensorListener = new SensorEventListener() {
public void onAccuracyChanged(Sensor arg0, int arg1) {
}
public void onSensorChanged(android.hardware.SensorEvent event) {
synchronized(InputMgr.this) {
switch(event.sensor.getType()) {
case Sensor.TYPE_ACCELEROMETER:
System.arraycopy(event.values, 0, accelerometerValues, 0, 3);
break;
case Sensor.TYPE_MAGNETIC_FIELD:
System.arraycopy(event.values, 0, magneticFieldValues, 0, 3);
break;
}
}
}
};
// ...
// used somewhere in the game
public void getSensorValues(float values[]) {
synchronized(InputMgr.this) {
SensorManager.getRotationMatrix(R, I, accelerometerValues, magneticFieldValues);
SensorManager.remapCoordinateSystem(R, SensorManager.AXIS_Y, SensorManager.AXIS_X, outR);
SensorManager.getOrientation(outR, sensorValues);
System.arraycopy(sensorValues, 0, values, 0, sensorValues.length);
}
}