有没有人知道任何关于增强现实几何和数学基础的好书或网络资源?
谢谢!
《3d 游戏编程的黑色艺术》的第 10 章值得一读。您需要的所有 AR/3D 数学都在那里。
一旦你掌握了这些东西,你就可以准备好进行 3d 空间投影等,用于 AR/目标跟踪。
我现在不能指出任何具体的书,但根据你的数学背景,我建议按这个顺序
在这 4 两个之后你可以理解矩形标记跟踪
之后你就可以理解无标记跟踪了
还有一些用于尖端 AR 的更高级的数学:
I'd recommend the following two books. Both are pricey but contain lots of really useful stuff in Projective Geometry which is what you need to know.
It's hard going though so unless you really want to understand the maths behind it you may want to use a third party library as suggested above.
Multiple View Geometry in Computer Vision by Hartkey and Zisserman
and
Three Dimensional Computer Vision: A Geometric Viewpoint by Faugeras