你如何使这段代码工作?只需pyglet
安装并更改"fireball.png"
存储在将此代码保存到文件的目录中的图像名称即可。
import pyglet
class Fireball(pyglet.sprite.Sprite):
def __init__(self, batch):
pyglet.sprite.Sprite.__init__(self, pyglet.resource.image("fireball.png"))
# replace "fireball.png" with your own image stored in dir of fireball.py
self.x = 10 # Initial x coordinate of the fireball
self.y = 10 # Initial y coordinate of the fireball
class Game(pyglet.window.Window):
def __init__(self):
pyglet.window.Window.__init__(self, width = 315, height = 220)
self.batch_draw = pyglet.graphics.Batch()
self.fps_display = pyglet.clock.ClockDisplay()
self.fireball = []
def on_draw(self):
self.clear()
self.fps_display.draw()
self.batch_draw.draw()
if len(self.fireball) != 0: # Allow drawing of multiple
for i in range(len(self.fireball)): # fireballs on screen
self.fireball[i].draw() # at the same time
def on_key_press(self, symbol, modifiers):
if symbol == pyglet.window.key.A:
self.fireball.append(Fireball(batch = self.batch_draw))
pyglet.clock.schedule_interval(func = self.update, interval = 1/60.)
print "The 'A' key was pressed"
def update(self, interval):
for i in range(len(self.fireball)):
self.fireball[i].x += 1 # why do fireballs get faster and faster?
if __name__ == "__main__":
window = Game()
pyglet.app.run()
此代码创建一个黑色背景屏幕,其中显示 fps 并在您按下键时从位置 (10, 10) 沿 x 方向发射一个火球A
。
您会注意到,您射出的火球越多,所有火球的发射速度就越快。
问题:
为什么每次按 A 时火球飞得越来越快?
每次按 A 时,我应该如何阻止火球加速?