4

在 C++ 中,我有这个:

struct BasePacketProto
{
    unsigned short PACKET_OPCODE;
    unsigned short PACKET_MAGIC_NUMBER;
    unsigned short PACKET_REMAIN_DATA_LENGTH;
};

struct CM_Request_AcceptAccount : BasePacketProto
{
    unsigned char ACCOUNT_LOGIN[16];
    unsigned char ACCOUNT_PASSWORD[16];
};

static void SendPacket()
{
    CM_Request_AcceptAccount packet;
    packet.PACKET_OPCODE = opCM_Request_AcceptAccount;
    packet.PACKET_MAGIC_NUMBER = 123;
    packet.PACKET_REMAIN_DATA_LENGTH = sizeof(CM_Request_AcceptAccount) -
                                       sizeof(BasePacketProto);
    memcpy(packet.ACCOUNT_LOGIN, "asd", sizeof("asd") * sizeof(char));
    memcpy(packet.ACCOUNT_PASSWORD, "asd_pass", sizeof("asd_pass") * sizeof(char));

    //Send the packet to the server.
    int lLength = send(lhSocket, (const char*)&packet, sizeof(CM_Request_AcceptAccount), 0);
}

C#中,这是:

[StructLayout(LayoutKind.Sequential)]
class BasePacketProto
{
    public System.UInt16 PACKET_OPCODE;
    public System.UInt16 PACKET_MAGIC_NUMBER;
    public System.UInt16 PACKET_REMAIN_DATA_LENGTH;
}

[StructLayout(LayoutKind.Sequential)]
class CM_Request_AcceptAccount : BasePacketProto
{
    public byte[] ACCOUNT_LOGIN = new byte[16];
    public byte[] ACCOUNT_PASSWORD = new byte[16];
}

拆分数据包的类:

public class PacketProcessor
{
    static List<byte> raw_packet = new List<byte>();
    static int PACKET_HEADER_SIZE = Marshal.SizeOf(typeof(BasePacketProto));

    static public void ProcessPacketBytes(byte[] bytes, int size)
    {
        for (int i = 0; i < size; i++)
            raw_packet.Add(bytes[i]); //Adding bytes to own storage

        if (raw_packet.Count < PACKET_HEADER_SIZE) //If we don't have enough bytes
                                                   //to build base packet, we will
                                                   //return and wait for more.
            return;

        //This packet building works fine!
        BasePacketProto bpp =
            ConvertBytesTo<BasePacketProto>(raw_packet.GetRange(
                0, PACKET_HEADER_SIZE).ToArray());

        if (raw_packet.Count >= (PACKET_HEADER_SIZE +
                                 bpp.PACKET_REMAIN_DATA_LENGTH)) //If we have enough
                                           bytes in storage to restore child packet.
        {
            switch ((ClientPacketOpcodes)bpp.PACKET_OPCODE)
            {
                case ClientPacketOpcodes.opCM_Request_AcceptAccount:
                    //But this one fails
                    bpp = ConvertBytesTo<CM_Request_AcceptAccount>(raw_packet.GetRange(
                        0, PACKET_HEADER_SIZE + bpp.PACKET_REMAIN_DATA_LENGTH).ToArray());

                    PacketHandler.Handle_opCM_Request_AcceptAccount((CM_Request_AcceptAccount)bpp);
                    break;

                default:
                    break;
            }

            raw_packet.RemoveRange(0, PACKET_HEADER_SIZE + bpp.PACKET_REMAIN_DATA_LENGTH);
        }
    }

    static T ConvertBytesTo<T>(byte[] data)
    {
        unsafe
        {
            fixed(byte *ptr = data)
            {
                //I am getting an access violation here when trying to
                //build child packet :(
                return (T)Marshal.PtrToStructure(new IntPtr(ptr), typeof(T));
            }
        }
    }
}

在接收线程的某处:

while (clientStream.CanRead)
{
    byte[] temp_buff = new byte[1024];
    int received = 0;

    while ((received = clientStream.Read(temp_buff, 0, 1024)) > 0) //Here we receive 38 bytes
    {
        //Passing it to the packet splitter.
        PacketProcessor.ProcessPacketBytes(temp_buff, received);
    }
}

客户端向服务器发送数据包时的结果:

未处理 System.AccessViolationException
尝试读取或写入受保护的内存。很可能它指出其他内存已损坏。

为什么无法将 38 字节转换为 CM_Request_AcceptAccount?我应该怎么做才能让它工作?

4

1 回答 1

2

当您声明一个结构时

struct CM_Request_AcceptAccount : BasePacketProto
{
    unsigned char ACCOUNT_LOGIN[16];
    unsigned char ACCOUNT_PASSWORD[16];
};

在 C++ 中,该数组是“内联”且具有“固定”长度的,或者换句话说,每个为结构的“大小”贡献 16 个字节。

但是在 C# 中,您将重新声明相同的结构:

[StructLayout(LayoutKind.Sequential)]
class CM_Request_AcceptAccount : BasePacketProto
{
    public byte[] ACCOUNT_LOGIN = new byte[16];
    public byte[] ACCOUNT_PASSWORD = new byte[16];
}

在这里,您没有提供前 16 个字节属于ACCOUNT_LOGIN数组和接下来的 16个字节的信息ACCOUNT_PASSWORD

行 byte[] ACCOUNT_LOGIN = new byte[16]

没有告诉编组者任何事情。当在代码中创建实例时,它只会导致CLR在堆上分配一个 16 字节数组。CM_Request_AcceptAccount

为了正确编组结构,请将 C# 声明更改为:

[StructLayout(LayoutKind.Sequential)]
class CM_Request_AcceptAccount : BasePacketProto
{
    [MarshalAs(UnmanagedType.ByValArray, SizeConst=16)]
    public byte[] ACCOUNT_LOGIN;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst=16)]
    public byte[] ACCOUNT_PASSWORD;
}

附加信息:由于您的 char 数组旨在保存 C 风格的字符串,您也可以使用

[MarshalAs(UnmanagedType.ByValTStr, SizeConst=16)]
public string ACCOUNT_LOGIN;

这里要记住的一点是,编组器将期望在您在 C++ 代码中设置的 16 个字符中出现空终止字符。

于 2012-06-25T12:43:12.027 回答