我想在图像上绘制文本。我试过使用CGContextShowTextAtPoint
and NSString
drawAtPoint
,但它们都无法显示带有重音字符的文本(即,如果文本是法语)。基本上我希望能够显示 unicode 字符。任何提示/解决方案?
我的核心图形解决方案(UIImage
类别方法):
- (UIImage *)overlayText:(NSString *)overlayText withFontName:(NSString *)fontName andFontSize:(CGFloat)fontSize {
// Refererence:
// http://iphonesdksnippets.com/post/2009/05/05/Add-text-to-image-%28UIImage%29.aspx
int w = self.size.width;
int h = self.size.height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextDrawImage(context, CGRectMake(0, 0, w, h), self.CGImage);
CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1);
char *charText = (char *)[overlayText cStringUsingEncoding:NSASCIIStringEncoding];
char *charFontName = (char *)[fontName cStringUsingEncoding:NSASCIIStringEncoding];
CGContextSelectFont(context, charFontName, fontSize, kCGEncodingMacRoman);
CGContextSetTextDrawingMode(context, kCGTextFill);
CGContextSetRGBFillColor(context, 255, 255, 255, 1);
// rotate text
// CGContextSetTextMatrix(context, CGAffineTransformMakeRotation(-M_PI / 4));
CGFloat textWidth = [overlayText calculateCGTextWidthWithFont:charFontName size:fontSize];
CGFloat xTextPosition = MAX(10.0, w - textWidth - 10.0); // 10.0 inset
CGFloat yTextPosition = 10.0;
CGContextShowTextAtPoint(context, xTextPosition, yTextPosition, charText, strlen(charText));
CGImageRef imageMasked = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
return [UIImage imageWithCGImage:imageMasked];
}
我的解决方案NSString
(UIImage
类别方法):
- (UIImage *)overlayText:(NSString *)overlayText withFontName:(NSString *)fontName andFontSize:(CGFloat)fontSize {
UIFont *font = [UIFont fontWithName:fontName size:fontSize];
char *charFontName = (char *)[fontName cStringUsingEncoding:NSASCIIStringEncoding];
CGFloat textWidth = [overlayText calculateCGTextWidthWithFont:charFontName size:fontSize];
CGFloat xTextPosition = MAX(10.0, self.size.width - textWidth - 10.0); // 10.0 margin/inset
CGFloat yTextPosition = self.size.height - fontSize - 10.0; // 10.0 margin/inset
UIGraphicsBeginImageContext(self.size);
[self drawInRect:CGRectMake(0, 0, self.size.width, self.size.height)];
[[UIColor whiteColor] set];
[overlayText drawAtPoint:CGPointMake(xTextPosition, yTextPosition) withFont:font];
UIImage *overlayTextImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return overlayTextImage;
}
我使用 Core-Text(UIImage
类别方法)的解决方案:
- (UIImage *)overlayText:(NSString *)overlayText withFontName:(NSString *)fontName andFontSize:(CGFloat)fontSize {
char *charFontName = (char *)[fontName cStringUsingEncoding:NSASCIIStringEncoding];
CGFloat textWidth = [overlayText calculateCGTextWidthWithFont:charFontName size:fontSize];
CGFloat xTextPosition = 10.0; // MAX(10.0, self.size.width - textWidth - 10.0); // 10.0 margin/inset
CGFloat yTextPosition = self.size.height - fontSize - 10.0; // 10.0 margin/inset
UIGraphicsBeginImageContext(self.size);
[self drawInRect:CGRectMake(0, 0, self.size.width, self.size.height)];
// flip the coordinate system
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetTextMatrix(context, CGAffineTransformIdentity);
CGContextTranslateCTM(context, 0, self.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
// create an attributed string
CFMutableAttributedStringRef attributedOverlayText = CFAttributedStringCreateMutable(kCFAllocatorDefault, 0);
if (overlayText != nil)
CFAttributedStringReplaceString(attributedOverlayText, CFRangeMake(0, 0), (CFStringRef)overlayText);
CFAttributedStringSetAttribute(attributedOverlayText, CFRangeMake(0, CFAttributedStringGetLength(attributedOverlayText)), kCTForegroundColorAttributeName, [[UIColor whiteColor] CGColor]);
CTFontRef ctFont = CTFontCreateWithName((CFStringRef)fontName, fontSize, NULL);
CFAttributedStringSetAttribute(attributedOverlayText, CFRangeMake(0, CFAttributedStringGetLength(attributedOverlayText)), kCTFontAttributeName, ctFont);
CFRelease(ctFont);
// draw attributed string using CTLineDraw
CTLineRef line = CTLineCreateWithAttributedString((CFAttributedStringRef)attributedOverlayText);
CGContextSetTextPosition(context, xTextPosition, yTextPosition);
CTLineDraw(line, context);
UIImage *overlayTextImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return overlayTextImage;
}