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我有一个很奇怪的问题。请看这些截图:

图像1

img2

图像3

img4

该对象的代码:

void prostopadloscian(float x, float y, float z, float red, float green, float blue)
{
    glBegin(GL_QUADS);
        glColor3f(red, green, blue);

        glNormal3f(-x,-y,-z);
        glVertex3f(-x,-y,-z);
        glNormal3f(x,-y,-z);
        glVertex3f(x,-y,-z);
        glNormal3f(x,-y,z);
        glVertex3f(x,-y,z);
        glNormal3f(-x,-y,z);
        glVertex3f(-x,-y,z);

        glNormal3f(-x,y,-z);
        glVertex3f(-x,y,-z);
        glNormal3f(x,y,-z);
        glVertex3f(x,y,-z);
        glNormal3f(x,y,z);
        glVertex3f(x,y,z);
        glNormal3f(-x,y,z);
        glVertex3f(-x,y,z);

        glNormal3f(-x,y,z);
        glVertex3f(-x,y,z);
        glNormal3f(-x,-y,z);
        glVertex3f(-x,-y,z);
        glNormal3f(-x,-y,-z);
        glVertex3f(-x,-y,-z);
        glNormal3f(-x,y,-z);
        glVertex3f(-x,y,-z);

        glNormal3f(-x,-y,-z);
        glVertex3f(-x,-y,-z);
        glNormal3f(x,-y,-z);
        glVertex3f(x,-y,-z);
        glNormal3f(x,y,-z);
        glVertex3f(x,y,-z);
        glNormal3f(-x,y,-z);
        glVertex3f(-x,y,-z);

        glNormal3f(x,y,z);
        glVertex3f(x,y,z);
        glNormal3f(x,-y,z);
        glVertex3f(x,-y,z);
        glNormal3f(x,-y,-z);
        glVertex3f(x,-y,-z);
        glNormal3f(x,y,-z);
        glVertex3f(x,y,-z);

        glNormal3f(-x,y,z);
        glVertex3f(-x,y,z);
        glNormal3f(-x,-y,z);
        glVertex3f(-x,-y,z);
        glNormal3f(-x,-y,-z);
        glVertex3f(-x,-y,-z);
        glNormal3f(-x,y,-z);
        glVertex3f(-x,y,-z);
    glEnd();
}
    void bed()
    {
        glPushMatrix();
            glTranslatef(-1.6, 0, 4.6);
            prostopadloscian(0.2, 0.25, 0.2, 0.35, 0.16, 0.14);
        glPopMatrix();
        glPushMatrix();
            glTranslatef(1.6, 0, 4.6);
            prostopadloscian(0.2, 0.25, 0.2, 0.35, 0.16, 0.14);
        glPopMatrix();
        glPushMatrix();
            glTranslatef(-1.6, 0, -4.6);
            prostopadloscian(0.2, 0.25, 0.2, 0.35, 0.16, 0.14);
        glPopMatrix();
        glPushMatrix();
            glTranslatef(1.6, 0, -4.6);
            prostopadloscian(0.2, 0.25, 0.2, 0.35, 0.16, 0.14);
        glPopMatrix();

        glPushMatrix();
            glTranslatef(0.0, 0.55, 0.0);
            prostopadloscian(2,0.3,5,0.85,0.85,0.95);
        glPopMatrix();
    }

我的 display() 函数开始于

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(1.0, 1.0, 1.0, 1.0); 

glEnable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
glLoadIdentity();

如何摆脱这种丑陋的影响?

4

2 回答 2

2

是啊,那些prostopadloscians看起来确实有点奇怪。从这些照片中很难确定,但有几点需要注意:

  • 是否启用了背面剔除?
  • 如果是这样,您是否以正确的顺序指定顶点?
  • 您的前后剪裁平面是否相距不远?
  • 您的深度缓冲区是否有足够的位用于您正在使用的剪切平面距离?
  • 你的法线都指向正确的方向吗?(提示:不。除非你很狡猾,否则每张脸应该只需要一个glNormal电话。)
于 2012-06-21T18:18:32.007 回答
1

如果这种影响是间歇性的,我认为可能会发生 Z-fighting。您是否尝试过使用glPolygonOffset绘制桌面?

于 2012-06-21T18:25:07.810 回答