我在混淆如何在我的编码中放置 ontouch 时遇到了问题,因为我希望它在 ipad 上运行,下面是我的代码
<script language="javascript">
function sig1()
{
if(sig == null)
{
xclear('myCanvas');
}
}
清除画布中的行的代码
<body id="main_body" class="no_guidelines" onload="sig1()" onmouseup="bodyonmouseup">
让画布具有填充样式颜色和功能
<canvas border=1 id="myCanvas" height=200 width=400 onmousedown="onmousedown()" onmouseup="onmouseup()" onmousemove="onmousemove()">Your browser does not support the application</canvas>
可以像签名一样画线的画布
var sig = null;
var ele;
function bodyonmouseup(e)
{
var ele;
ele = document.getElementById('myCanvas');
ele.isDown = false;
}
function onmousedown(e)
{
var ele,p;
if (!e) e = window.event;
ele = (e.srcElement);
if (! ele) ele = e.target;
ele.isDown = true;
ele.context = ele.getContext("2d");
ele.context.lineWidth = 1;
ele.context.beginPath();
ele.context.moveTo(e.offsetX,e.offsetY);
sig.line = new Array();
p = new Object();
p.x = e.offsetX;
p.y = e.offsetY;
sig.p = p;
sig.line[sig.line.length] = p;
sig.lines[sig.lines.length] = sig.line;
}
function onmousemove(e)
{
var ele,dx,dy,p;
if (!e) e = window.event;
ele = (e.srcElement);
if (! ele) ele = e.target;
if (! ele.isDown) return;
ele.context.lineTo(e.offsetX,e.offsetY);
ele.context.stroke();
dx = e.offsetX - sig.p.x;
dy = e.offsetY - sig.p.y;
if (dx == 0 && dy == 0) return;
sig.p = new Object();
sig.p.x = e.offsetX;
sig.p.y = e.offsetY;
sig.line[sig.line.length] = sig.p;
}
所以我想知道我是否要同时保留onMouse和ontouch,我如何放置ontouch以便可以在ipad上绘制画布?请帮忙,很紧急