我在画布上有两个点,现在我可以在这些点之间画一条线,如下图所示
这段代码canvas.drawLine(p1.x, p1.y, p2.x, p2.y, paint);
我想在两点之间绘制弧线,如下图所示。
我怎么能画成这样。
我在画布上有两个点,现在我可以在这些点之间画一条线,如下图所示
这段代码canvas.drawLine(p1.x, p1.y, p2.x, p2.y, paint);
我想在两点之间绘制弧线,如下图所示。
我怎么能画成这样。
最后我从这段代码中得到了解决方案:
float radius = 20;
final RectF oval = new RectF();
oval.set(point1.x - radius, point1.y - radius, point1.x + radius, point1.y+ radius);
Path myPath = new Path();
myPath.arcTo(oval, startAngle, -(float) sweepAngle, true);
要计算startAngle
,请使用以下代码:
int startAngle = (int) (180 / Math.PI * Math.atan2(point.y - point1.y, point.x - point1.x));
此处,point1
表示您要开始绘制圆弧的位置。sweepAngle
表示两条线之间的夹角。我们必须通过使用两个点来计算它,比如我的问题图像中的蓝点。
做这样的事情:
//Initialized paint on a class level object.
Paint p = new Paint();
p.setColor(Color.BLACK);
//Calculate the rect / bounds of oval
RectF rectF = new RectF(50, 20, 100, 80);
@Override
protected void onDraw(Canvas canvas) {
//Do the drawing in onDraw() method of View.
canvas.drawArc (rectF, 90, 45, false, p);
}
首先,我们需要看到坐标在起始和扫描角度方面的情况,然后它会变得更加清晰。
所以如果你只想要圆圈的右上方,我们可以这样做:
val rect = RectF(0f, 0f, 500f, 300f)
val paint = Paint()
paint.apply {
strokeWidth = 5f
setStyle(Paint.Style.STROKE)
color = COLOR.BLUE
}
path.addArc(rect, 270f, 90f)
..
这从 270 开始(根据上图并向前扫过 90 度。然后你有这个形状:
让我们再创建一个,以便您掌握它。这次让我们使用一个负值:我们要从右侧开始创建一个半月形(弧):
path.addArc(rect, 0f, -180f)
在这里,我们从 0 开始并“扫过”-180 度。结果是:
我试图做一些不同的事情,这都是关于计算扫掠角和起始角。
我想在一个从上到下的圆上展示一个代表进度的弧线。
所以我的进度值从 0...100 开始,当进度为 100 时,我想显示一条从上到下的弧线来填充圆圈。
要计算我使用的sweepAngle:
int sweepAngle = (int) (360 * (getProgress() / 100.f));
接下来是计算startAngle
int startAngle = 270 - sweepAngle / 2;
以这种方式计算起始角度是因为:
所以考虑到我有 25% 的进步
sweepAngle = 90 degrees (90 degrees is quarter of a circle)
start angle = 225 (45 degrees away from 270)
如果您希望进度从其他方面(从左到右,从右到左等),您只需将 270 替换为起始角度。
我可能会迟到回答,但我得到了更多信息。
之后Android Lollipop
有两种方法可以解决这个问题
公共无效drawArc(RectF椭圆,浮动startAngle,浮动sweepAngle,布尔useCenter,油漆油漆)
公共无效drawArc(向左浮动,浮动顶部,浮动右,浮动底部,浮动startAngle,浮动sweepAngle,布尔useCenter,油漆油漆)
用法:
RectF rectF = new RectF(left, top, right, bottom);
// method 1
canvas.drawArc (rectF, 90, 45, true, paints[0]);
// method 2
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
canvas.drawArc (left, top, right, bottom, 0, 45, true, paints[1]);
}
扫角只不过是顺时针绘制的扇区角度,例如。对于下面的代码
private void drawArcs(Canvas canvas) {
RectF rectF = new RectF(left, top, right, bottom);
// white arc
canvas.drawArc (rectF, 90, 45, true, paints[0]);
// Green arc
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
canvas.drawArc (left, top, right, bottom, 0, 45, true, paints[1]);
}
// Red stroked arc
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
canvas.drawArc (left, top, right, bottom, 180, 45, true, paints[2]);
}
}
结果将如下所示
同样可以通过定义路径来实现,然后在 onDraw 方法中对其进行迭代,如以下代码片段所示:
public class ArcDrawable extends Drawable {
private int left, right, top, bottom;
private Paint[] paints = new Paint[3];
private HashMap<Path, Paint> pathMap = new HashMap();
public ArcDrawable() {
// white paint
Paint whitePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
whitePaint.setColor(Color.WHITE);
paints[0]= whitePaint;
// green paint
Paint greenPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
greenPaint.setColor(Color.GREEN);
paints[1]= greenPaint;
// red paint
Paint redPaint =new Paint(Paint.ANTI_ALIAS_FLAG);
redPaint.setColor(Color.RED);
redPaint.setStyle(Paint.Style.STROKE);
paints[2]= redPaint;
}
@Override
public void draw(Canvas canvas) {
//----------USE PATHS----------
// Define and use custom Path
for (Map.Entry<Path, Paint> entry : pathMap.entrySet()) {
// Draw Path on respective Paint style
canvas.drawPath(entry.getKey(), entry.getValue());
}
// -------OR use conventional Style---------
//drawArcs(canvas);
}
//Same result
private void drawArcs(Canvas canvas) {
RectF rectF = new RectF(left, top, right, bottom);
// method 1
canvas.drawArc (rectF, 90, 45, true, paints[0]);
// method 2
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
canvas.drawArc (left, top, right, bottom, 0, 45, true, paints[1]);
}
// method two with stroke
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
canvas.drawArc (left, top, right, bottom, 180, 45, true, paints[2]);
}
}
@Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
int width = bounds.width();
int height = bounds.height();
left = bounds.left;
right = bounds.right;
top = bounds.top;
bottom = bounds.bottom;
final int size = Math.min(width, height);
final int centerX = bounds.left + (width / 2);
final int centerY = bounds.top + (height / 2);
pathMap.clear();
//update pathmap using new bounds
recreatePathMap(size, centerX, centerY);
invalidateSelf();
}
private Path recreatePathMap(int size, int centerX, int centerY) {
RectF rectF = new RectF(left, top, right, bottom);
// first arc
Path arcPath = new Path();
arcPath.moveTo(centerX,centerY);
arcPath.arcTo (rectF, 90, 45);
arcPath.close();
// add to draw Map
pathMap.put(arcPath, paints[0]);
//second arc
arcPath = new Path();
arcPath.moveTo(centerX,centerY);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
arcPath.arcTo (rectF, 0, 45);
}
arcPath.close();
// add to draw Map
pathMap.put(arcPath, paints[1]);
// third arc
arcPath = new Path();
arcPath.moveTo(centerX,centerY);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
arcPath.arcTo (rectF, 180, 45);
}
arcPath.close();
// add to draw Map
pathMap.put(arcPath, paints[2]);
return arcPath;
}
@Override
public void setAlpha(int alpha) {
}
@Override
public void setColorFilter(@Nullable ColorFilter colorFilter) {
}
@Override
public int getOpacity() {
return 0;
}
}
完整的源代码:
绘制弧的示例。
public static Bitmap clipRoundedCorner(Bitmap bitmap, float r, boolean tr, boolean tl, boolean bl, boolean br)
{
int W = bitmap.getWidth();
int H = bitmap.getHeight();
if (r < 0)
r = 0;
int smallLeg = W;
if(H < W )
smallLeg = H;
if (r > smallLeg)
r = smallLeg / 2;
float lineStop = r/2;
Path path = new Path();
path.moveTo(0,0);
if(tr)
{
path.moveTo(0, lineStop);
path.arcTo(new RectF(0,0, r,r), 180, 90, false);
}
path.lineTo(W-lineStop, 0);
if(tl)
path.arcTo(new RectF(W-r,0, W,r), 270, 90, false);
else
path.lineTo(W, 0);
path.lineTo(W, H-lineStop);
if(bl)
path.arcTo(new RectF(W-r,H-r, W,H), 0, 90, false);
else
path.lineTo(W, H);
path.lineTo(lineStop, H);
if(br)
path.arcTo(new RectF(0,H-r, r,H), 90, 90, false);
else
path.lineTo(0,H);
if(tr)
path.lineTo(0,lineStop);
else
path.lineTo(0,0);
Bitmap output = Bitmap.createBitmap(W, H, Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.BLACK);
canvas.drawPath(path, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, 0, 0, paint);
return output;
}
Langkiller在这里提出了一个简单的解决方案。这将绘制一条从起点通过控制点到终点的三次线。
Path path = new Path();
float startX = 0;
float startY = 2;
float controlX = 2;
float controlY = 4;
float endX = 4
float endY = 2
conePath.cubicTo(startX, startY, controlX, controlY,endX, endY);
Paint paint = new Paint();
paint.setARGB(200, 62, 90, 177);
paint.setStyle(Paint.Style.FILL);
canvas.drawPath(path, paint)