49

我在画布上有两个点,现在我可以在这些点之间画一条线,如下图所示

这段代码canvas.drawLine(p1.x, p1.y, p2.x, p2.y, paint); 在此处输入图像描述

我想在两点之间绘制弧线,如下图所示。

在此处输入图像描述

我怎么能画成这样。

4

7 回答 7

50

最后我从这段代码中得到了解决方案:

float radius = 20;
final RectF oval = new RectF();
oval.set(point1.x - radius, point1.y - radius, point1.x + radius, point1.y+ radius);
Path myPath = new Path();
myPath.arcTo(oval, startAngle, -(float) sweepAngle, true);

要计算startAngle,请使用以下代码:

int startAngle = (int) (180 / Math.PI * Math.atan2(point.y - point1.y, point.x - point1.x));

此处,point1表示您要开始绘制圆弧的位置。sweepAngle表示两条线之间的夹角。我们必须通过使用两个点来计算它,比如我的问题图像中的蓝点。

于 2012-06-23T09:26:54.453 回答
20

做这样的事情:

//Initialized paint on a class level object.
Paint p = new Paint();
p.setColor(Color.BLACK);
//Calculate the rect / bounds of oval
RectF rectF = new RectF(50, 20, 100, 80);

@Override
protected void onDraw(Canvas canvas) {      
    //Do the drawing in onDraw() method of View.
    canvas.drawArc (rectF, 90, 45, false, p);
}
于 2012-06-21T05:36:08.957 回答
6

在此处输入图像描述首先,我们需要看到坐标在起始和扫描角度方面的情况,然后它会变得更加清晰。

所以如果你只想要圆圈的右上方,我们可以这样做:

 val rect = RectF(0f, 0f, 500f, 300f)
        val paint = Paint()
        paint.apply {
            strokeWidth = 5f
            setStyle(Paint.Style.STROKE)
            color = COLOR.BLUE
        }
         path.addArc(rect, 270f, 90f)

..

这从 270 开始(根据上图并向前扫过 90 度。然后你有这个形状:

在此处输入图像描述

让我们再创建一个,以便您掌握它。这次让我们使用一个负值:我们要从右侧开始创建一个半月形(弧):

    path.addArc(rect, 0f, -180f)

在这里,我们从 0 开始并“扫过”-180 度。结果是:

在此处输入图像描述

于 2019-10-06T06:48:10.687 回答
4

我试图做一些不同的事情,这都是关于计算扫掠角和起始角。

我想在一个从上到下的圆上展示一个代表进度的弧线。

所以我的进度值从 0...100 开始,当进度为 100 时,我想显示一条从上到下的弧线来填充圆圈。

要计算我使用的sweepAngle:

    int sweepAngle = (int) (360 * (getProgress() / 100.f));

接下来是计算startAngle

    int startAngle = 270 - sweepAngle / 2;

以这种方式计算起始角度是因为:

  1. 它总是从左侧开始,从上到下。所以顶部的起始角度等于 270(注意它是顺时针方向,0 = 3 点钟方向,所以 12 点钟方向等于 270 度)
  2. 接下来我想计算我要离开起点(270)多远,为此我只计算扫角的一半,因为只有一半的弧会在左侧,另一半在右侧。

所以考虑到我有 25% 的进步

sweepAngle = 90 degrees (90 degrees is quarter of a circle)
start angle = 225 (45 degrees away from 270)

如果您希望进度从其他方面(从左到右,从右到左等),您只需将 270 替换为起始角度。

于 2014-04-17T11:15:59.693 回答
2

我可能会迟到回答,但我得到了更多信息。

之后Android Lollipop有两种方法可以解决这个问题

公共无效drawArc(RectF椭圆,浮动startAngle,浮动sweepAngle,布尔useCenter,油漆油漆)

公共无效drawArc(向左浮动,浮动顶部,浮动右,浮动底部,浮动startAngle,浮动sweepAngle,布尔useCenter,油漆油漆)

用法:

   RectF rectF = new RectF(left, top, right, bottom);

    // method 1
    canvas.drawArc (rectF, 90, 45, true,  paints[0]);

    // method 2
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
        canvas.drawArc (left, top, right, bottom, 0, 45, true, paints[1]);
    }

扫角只不过是顺时针绘制的扇区角度,例如。对于下面的代码

private void drawArcs(Canvas canvas) {
    RectF rectF = new RectF(left, top, right, bottom);

    // white arc
    canvas.drawArc (rectF, 90, 45, true,  paints[0]);

    // Green arc
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
        canvas.drawArc (left, top, right, bottom, 0, 45, true, paints[1]);
    }

    // Red stroked arc
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
        canvas.drawArc (left, top, right, bottom, 180, 45, true,  paints[2]);
    }
}

结果将如下所示

在此处输入图像描述

同样可以通过定义路径来实现,然后在 onDraw 方法中对其进行迭代,如以下代码片段所示:

 public class ArcDrawable extends Drawable {

    private int left, right, top, bottom;
    private  Paint[] paints = new Paint[3];
    private HashMap<Path, Paint> pathMap = new HashMap();


    public ArcDrawable() {

        // white paint
        Paint whitePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        whitePaint.setColor(Color.WHITE);
        paints[0]= whitePaint;

        // green paint
        Paint greenPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        greenPaint.setColor(Color.GREEN);
        paints[1]= greenPaint;

        // red paint
        Paint redPaint =new Paint(Paint.ANTI_ALIAS_FLAG);
        redPaint.setColor(Color.RED);
        redPaint.setStyle(Paint.Style.STROKE);
        paints[2]= redPaint;
    }

    @Override
    public void draw(Canvas canvas) {

        //----------USE PATHS----------
        // Define and use custom  Path
        for (Map.Entry<Path, Paint> entry : pathMap.entrySet()) {
            // Draw Path on respective Paint style
            canvas.drawPath(entry.getKey(),  entry.getValue());

        }

        // -------OR use conventional Style---------
        //drawArcs(canvas);

    }


    //Same result
    private void drawArcs(Canvas canvas) {
        RectF rectF = new RectF(left, top, right, bottom);

        // method 1
        canvas.drawArc (rectF, 90, 45, true,  paints[0]);

        // method 2
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
            canvas.drawArc (left, top, right, bottom, 0, 45, true, paints[1]);
        }

        // method two with stroke
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
            canvas.drawArc (left, top, right, bottom, 180, 45, true,  paints[2]);
        }
    }


    @Override
    protected void onBoundsChange(Rect bounds) {
        super.onBoundsChange(bounds);

        int width = bounds.width();
        int height = bounds.height();

        left = bounds.left;
        right = bounds.right;
        top = bounds.top;
        bottom = bounds.bottom;

        final int size = Math.min(width, height);
        final int centerX = bounds.left + (width / 2);
        final int centerY = bounds.top + (height / 2);

        pathMap.clear();
        //update pathmap using new bounds
        recreatePathMap(size, centerX, centerY);
        invalidateSelf();
    }


    private Path recreatePathMap(int size, int centerX, int centerY) {

        RectF rectF = new RectF(left, top, right, bottom);

        // first arc
        Path arcPath = new Path();
        arcPath.moveTo(centerX,centerY);
        arcPath.arcTo (rectF, 90, 45);
        arcPath.close();
        // add to draw Map
        pathMap.put(arcPath, paints[0]);

        //second arc
        arcPath = new Path();
        arcPath.moveTo(centerX,centerY);
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
          arcPath.arcTo (rectF, 0, 45);
        }
        arcPath.close();
        // add to draw Map
        pathMap.put(arcPath, paints[1]);

        // third arc
        arcPath = new Path();
        arcPath.moveTo(centerX,centerY);
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
            arcPath.arcTo (rectF, 180, 45);

        }
        arcPath.close();
        // add to draw Map
        pathMap.put(arcPath, paints[2]);

        return arcPath;

    }

    @Override
    public void setAlpha(int alpha) {

    }

    @Override
    public void setColorFilter(@Nullable ColorFilter colorFilter) {

    }

    @Override
    public int getOpacity() {
        return 0;
    }


}

完整的源代码:

https://github.com/hiteshsahu/Arc-Drawable

于 2019-03-18T11:17:37.583 回答
0

绘制弧的示例。

public static Bitmap clipRoundedCorner(Bitmap bitmap, float r, boolean tr, boolean tl, boolean bl, boolean br)
{
    int W = bitmap.getWidth();
    int H = bitmap.getHeight();

    if (r < 0)
        r = 0;

    int smallLeg = W;

    if(H < W )
        smallLeg = H;

    if (r > smallLeg)
        r = smallLeg / 2;

    float lineStop = r/2;

    Path path = new Path();
    path.moveTo(0,0);

    if(tr)
    {
        path.moveTo(0, lineStop);
        path.arcTo(new RectF(0,0, r,r), 180, 90, false);
    }

    path.lineTo(W-lineStop, 0);

    if(tl)
        path.arcTo(new RectF(W-r,0, W,r), 270, 90, false);
    else
        path.lineTo(W, 0);

    path.lineTo(W, H-lineStop);

    if(bl)
        path.arcTo(new RectF(W-r,H-r, W,H), 0, 90, false);
    else
        path.lineTo(W, H);

    path.lineTo(lineStop, H);

    if(br)
        path.arcTo(new RectF(0,H-r, r,H), 90, 90, false);
    else
        path.lineTo(0,H);

    if(tr)
        path.lineTo(0,lineStop);
    else
        path.lineTo(0,0);


    Bitmap output = Bitmap.createBitmap(W, H, Config.ARGB_8888);
    Canvas canvas = new Canvas(output);
    final Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);

    paint.setColor(Color.BLACK);
    canvas.drawPath(path, paint);

    paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
    canvas.drawBitmap(bitmap, 0, 0, paint);

    return output;
}
于 2017-07-28T19:19:30.603 回答
0

Langkiller在这里提出了一个简单的解决方案。这将绘制一条从起点通过控制点到终点的三次线。

Path path = new Path();
float startX = 0;
float startY = 2;
float controlX = 2;
float controlY = 4;
float endX = 4
float endY = 2
conePath.cubicTo(startX, startY, controlX, controlY,endX, endY);

Paint paint = new Paint();
paint.setARGB(200, 62, 90, 177);
paint.setStyle(Paint.Style.FILL);

canvas.drawPath(path, paint)
于 2018-08-08T08:22:55.020 回答