我正在使用以下代码在图像上绘制。所有的触摸代理都在工作,但绘图没有在 UIImage 上呈现。这是代码。我无法确定问题所在。提前致谢。
- (id)initWithCoder:(NSCoder *)aDecoder {
if ((self = [super initWithCoder:aDecoder])) {
[self setupVariables];
}
return self;
}
- (void)drawPic:(UIImage *)thisPic {
myPic = thisPic;
[myPic retain];
[self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect {
float newHeight;
float newWidth;
float xPos;
float yPos;
float ratio;
if (myPic != NULL) {
ratio = myPic.size.height/460;
if (myPic.size.width/320 > ratio) {
ratio = myPic.size.width/320;
}
newHeight = myPic.size.height/ratio;
newWidth = myPic.size.width/ratio;
xPos = (320 - newWidth) / 2;
yPos = (460 - newHeight) / 2;
[myPic drawInRect:CGRectMake(xPos, yPos, newWidth, newHeight)];
}
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSArray *allTouches = [[event allTouches] allObjects];
if ([allTouches count] > 1) {
return;
}
else {
[self drawPoint:[allTouches objectAtIndex:0]];
}
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
NSArray *allTouches = [[event allTouches] allObjects];
if ([allTouches count] > 1) {
return;
}
else {
[self drawPoint:[allTouches objectAtIndex:0]];
self.previousPoint = nil;
self.point = nil;
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
NSArray *allTouches = [[event allTouches] allObjects];
if ([allTouches count] > 1) {
return;
}
else {
[self drawPoint:[allTouches objectAtIndex:0]];
self.previousPoint = nil;
self.point = nil;
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
NSArray *allTouches = [[event allTouches] allObjects];
if ([allTouches count] > 1) {
return;
}
else {
[self drawPoint:[allTouches objectAtIndex:0]];
}
}
- (void)dealloc {
CGContextRelease(offScreenBuffer);
[point release];
[previousPoint release];
[super dealloc];
}
- (void)setupVariables {
self.point = nil;
self.previousPoint = nil;
offScreenBuffer = [self setupBuffer];
}
- (CGContextRef)setupBuffer {
CGSize size = self.bounds.size;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL,size.width,size.height,8,size.width*4, colorSpace,kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(colorSpace);
CGContextTranslateCTM(context, 0, size.height);
CGContextScaleCTM(context, 1.0, -1.0);
return context;
}
- (void)drawToBuffer {
// Red Gr Blu Alpha
CGFloat color[4] = {0.0, 1.0, 0.0, 1.0};
if (self.previousPoint != nil) {
CGContextSetRGBStrokeColor(offScreenBuffer, color[0], color[1], color[2], color[3]);
CGContextBeginPath(offScreenBuffer);
CGContextSetLineWidth(offScreenBuffer, 10.0);
CGContextSetLineCap(offScreenBuffer, kCGLineCapRound);
CGContextMoveToPoint(offScreenBuffer, previousPoint.location.x, previousPoint.location.y);
CGContextAddLineToPoint(offScreenBuffer, point.location.x, point.location.y);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeColor);
CGContextDrawPath(offScreenBuffer, kCGPathStroke);
}
}
- (void)drawPoint:(UITouch *)touch {
PointLocation *currentLoc = [[PointLocation alloc] init];
currentLoc.location = [touch locationInView:self];
self.previousPoint = self.point;
self.point = currentLoc;
[self drawToBuffer];
[self setNeedsDisplay];
[currentLoc release];
}