我正在开发一个音乐播放器,我需要在不改变音高的情况下改变节奏(音乐的播放速度)。
我找不到任何本机 android 类来这样做。我尝试了 SoundPool,但它不适用于大型音乐文件,而且它似乎也不适用于许多设备。我也尝试了 AudioTrack,但还是没有运气。
现在我正在尝试使用 OpenSL ES 处理音乐的 android NDK 音频示例。现在我只想在此示例中添加设置播放速率功能。
谁能告诉我如何在其中添加更改播放速率功能?
我正在开发一个音乐播放器,我需要在不改变音高的情况下改变节奏(音乐的播放速度)。
我找不到任何本机 android 类来这样做。我尝试了 SoundPool,但它不适用于大型音乐文件,而且它似乎也不适用于许多设备。我也尝试了 AudioTrack,但还是没有运气。
现在我正在尝试使用 OpenSL ES 处理音乐的 android NDK 音频示例。现在我只想在此示例中添加设置播放速率功能。
谁能告诉我如何在其中添加更改播放速率功能?
我已经解决了我的问题。如果有人需要,这是我完整的 OpenSL ES 原生代码:
#include <jni.h>
#include<android/log.h>
// LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -llog 넣어주세요
#define LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, "OSLESMediaPlayer", __VA_ARGS__)
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG , "OSLESMediaPlayer", __VA_ARGS__)
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO , "OSLESMediaPlayer", __VA_ARGS__)
#define LOGW(...) __android_log_print(ANDROID_LOG_WARN , "OSLESMediaPlayer", __VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR , "OSLESMediaPlayer", __VA_ARGS__)
// for native audio
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include <assert.h>
#include <sys/types.h>
// engine interfaces
static SLObjectItf engineObject = NULL;
static SLEngineItf engineEngine;
// URI player interfaces
static SLObjectItf uriPlayerObject = NULL;
static SLPlayItf uriPlayerPlay;
static SLSeekItf uriPlayerSeek;
static SLPlaybackRateItf uriPlaybackRate;
// output mix interfaces
static SLObjectItf outputMixObject = NULL;
// playback rate (default 1x:1000)
static SLpermille playbackMinRate = 500;
static SLpermille playbackMaxRate = 2000;
static SLpermille playbackRateStepSize;
//Pitch
static SLPitchItf uriPlaybackPitch;
static SLpermille playbackMinPitch = 500;
static SLpermille playbackMaxPitch = 2000;
// create the engine and output mix objects
JNIEXPORT void Java_com_swssm_waveloop_audio_OSLESMediaPlayer_createEngine(
JNIEnv* env, jclass clazz) {
SLresult result;
// create engine
LOGD("create engine");
result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
assert(SL_RESULT_SUCCESS == result);
// realize the engine
LOGD("realize the engine");
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// get the engine interface, which is needed in order to create other objects
LOGD("get the engine interface");
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE,
&engineEngine);
assert(SL_RESULT_SUCCESS == result);
// create output mix, with environmental reverb specified as a non-required interface
LOGD("create output mix");
const SLInterfaceID ids[1] = {SL_IID_PLAYBACKRATE};
const SLboolean req[1] = {SL_BOOLEAN_FALSE};
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1,
ids, req);
assert(SL_RESULT_SUCCESS == result);
// realize the output mix
LOGD("realize the output mix");
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
}
JNIEXPORT void Java_com_swssm_waveloop_audio_OSLESMediaPlayer_releaseEngine(
JNIEnv* env, jclass clazz) {
// destroy URI audio player object, and invalidate all associated interfaces
if (uriPlayerObject != NULL) {
(*uriPlayerObject)->Destroy(uriPlayerObject);
uriPlayerObject = NULL;
uriPlayerPlay = NULL;
uriPlayerSeek = NULL;
}
// destroy output mix object, and invalidate all associated interfaces
if (outputMixObject != NULL) {
(*outputMixObject)->Destroy(outputMixObject);
outputMixObject = NULL;
}
// destroy engine object, and invalidate all associated interfaces
if (engineObject != NULL) {
(*engineObject)->Destroy(engineObject);
engineObject = NULL;
engineEngine = NULL;
}
}
/*
void OnCompletion(JNIEnv* env, jclass clazz)
{
jclass cls = env->GetObjectClass(thiz);
if (cls != NULL)
{
jmethodID mid = env->GetMethodID(cls, "OnCompletion", "()V");
if (mid != NULL)
{
env->CallVoidMethod(thiz, mid, 1234);
}
}
}*/
void playStatusCallback(SLPlayItf play, void* context, SLuint32 event) {
//LOGD("playStatusCallback");
}
// create URI audio player
JNIEXPORT jboolean Java_com_swssm_waveloop_audio_OSLESMediaPlayer_createAudioPlayer(
JNIEnv* env, jclass clazz, jstring uri) {
SLresult result;
// convert Java string to UTF-8
const jbyte *utf8 = (*env)->GetStringUTFChars(env, uri, NULL);
assert(NULL != utf8);
// configure audio source
// (requires the INTERNET permission depending on the uri parameter)
SLDataLocator_URI loc_uri = { SL_DATALOCATOR_URI, (SLchar *) utf8 };
SLDataFormat_MIME format_mime = { SL_DATAFORMAT_MIME, NULL,
SL_CONTAINERTYPE_UNSPECIFIED };
SLDataSource audioSrc = { &loc_uri, &format_mime };
// configure audio sink
SLDataLocator_OutputMix loc_outmix = { SL_DATALOCATOR_OUTPUTMIX,
outputMixObject };
SLDataSink audioSnk = { &loc_outmix, NULL };
// create audio player
const SLInterfaceID ids[2] = { SL_IID_SEEK, SL_IID_PLAYBACKRATE };
const SLboolean req[2] = { SL_BOOLEAN_FALSE, SL_BOOLEAN_TRUE };
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &uriPlayerObject,
&audioSrc, &audioSnk, 2, ids, req);
// note that an invalid URI is not detected here, but during prepare/prefetch on Android,
// or possibly during Realize on other platforms
assert(SL_RESULT_SUCCESS == result);
// release the Java string and UTF-8
(*env)->ReleaseStringUTFChars(env, uri, utf8);
// realize the player
result = (*uriPlayerObject)->Realize(uriPlayerObject, SL_BOOLEAN_FALSE);
// this will always succeed on Android, but we check result for portability to other platforms
if (SL_RESULT_SUCCESS != result) {
(*uriPlayerObject)->Destroy(uriPlayerObject);
uriPlayerObject = NULL;
return JNI_FALSE;
}
// get the play interface
result = (*uriPlayerObject)->GetInterface(uriPlayerObject, SL_IID_PLAY,
&uriPlayerPlay);
assert(SL_RESULT_SUCCESS == result);
// get the seek interface
result = (*uriPlayerObject)->GetInterface(uriPlayerObject, SL_IID_SEEK,
&uriPlayerSeek);
assert(SL_RESULT_SUCCESS == result);
// get playback rate interface
result = (*uriPlayerObject)->GetInterface(uriPlayerObject,
SL_IID_PLAYBACKRATE, &uriPlaybackRate);
assert(SL_RESULT_SUCCESS == result);
/* // get playback pitch interface
result = (*uriPlayerObject)->GetInterface(uriPlayerObject, SL_IID_PITCH, &uriPlaybackPitch);
assert(SL_RESULT_SUCCESS == result);*/
// register callback function
result = (*uriPlayerPlay)->RegisterCallback(uriPlayerPlay,
playStatusCallback, 0);
assert(SL_RESULT_SUCCESS == result);
result = (*uriPlayerPlay)->SetCallbackEventsMask(uriPlayerPlay,
SL_PLAYEVENT_HEADATEND); // head at end
assert(SL_RESULT_SUCCESS == result);
SLmillisecond msec;
result = (*uriPlayerPlay)->GetDuration(uriPlayerPlay, &msec);
assert(SL_RESULT_SUCCESS == result);
// no loop
result = (*uriPlayerSeek)->SetLoop(uriPlayerSeek, SL_BOOLEAN_TRUE, 0, msec);
assert(SL_RESULT_SUCCESS == result);
SLuint32 capa;
result = (*uriPlaybackRate)->GetRateRange(uriPlaybackRate, 0,
&playbackMinRate, &playbackMaxRate, &playbackRateStepSize, &capa);
assert(SL_RESULT_SUCCESS == result);
result = (*uriPlaybackRate)->SetPropertyConstraints(uriPlaybackRate,
SL_RATEPROP_PITCHCORAUDIO);
if (SL_RESULT_PARAMETER_INVALID == result) {
LOGD("Parameter Invalid");
}
if (SL_RESULT_FEATURE_UNSUPPORTED == result) {
LOGD("Feature Unsupported");
}
if (SL_RESULT_SUCCESS == result) {
assert(SL_RESULT_SUCCESS == result);
LOGD("Success");
}
/*
result = (*uriPlaybackPitch)->GetPitchCapabilities(uriPlaybackPitch, &playbackMinPitch, &playbackMaxPitch);
assert(SL_RESULT_SUCCESS == result);*/
/*
SLpermille minRate, maxRate, stepSize, rate = 1000;
SLuint32 capa;
(*uriPlaybackRate)->GetRateRange(uriPlaybackRate, 0, &minRate, &maxRate, &stepSize, &capa);
(*uriPlaybackRate)->SetRate(uriPlaybackRate, minRate);
*/
return JNI_TRUE;
}
JNIEXPORT void Java_com_swssm_waveloop_audio_OSLESMediaPlayer_releaseAudioPlayer(
JNIEnv* env, jclass clazz) {
// destroy URI audio player object, and invalidate all associated interfaces
if (uriPlayerObject != NULL) {
(*uriPlayerObject)->Destroy(uriPlayerObject);
uriPlayerObject = NULL;
uriPlayerPlay = NULL;
uriPlayerSeek = NULL;
uriPlaybackRate = NULL;
}
}
void setPlayState(SLuint32 state) {
SLresult result;
// make sure the URI audio player was created
if (NULL != uriPlayerPlay) {
// set the player's state
result = (*uriPlayerPlay)->SetPlayState(uriPlayerPlay, state);
assert(SL_RESULT_SUCCESS == result);
}
}
SLuint32 getPlayState() {
SLresult result;
// make sure the URI audio player was created
if (NULL != uriPlayerPlay) {
SLuint32 state;
result = (*uriPlayerPlay)->GetPlayState(uriPlayerPlay, &state);
assert(SL_RESULT_SUCCESS == result);
return state;
}
return 0;
}
// play
JNIEXPORT void Java_com_swssm_waveloop_audio_OSLESMediaPlayer_play(JNIEnv* env,
jclass clazz) {
setPlayState(SL_PLAYSTATE_PLAYING);
}
// stop
JNIEXPORT void Java_com_swssm_waveloop_audio_OSLESMediaPlayer_stop(JNIEnv* env,
jclass clazz) {
setPlayState(SL_PLAYSTATE_STOPPED);
}
// pause
JNIEXPORT void Java_com_swssm_waveloop_audio_OSLESMediaPlayer_pause(JNIEnv* env,
jclass clazz) {
setPlayState(SL_PLAYSTATE_PAUSED);
}
// pause
JNIEXPORT jboolean Java_com_swssm_waveloop_audio_OSLESMediaPlayer_isPlaying(
JNIEnv* env, jclass clazz) {
return (getPlayState() == SL_PLAYSTATE_PLAYING);
}
// set position
JNIEXPORT void Java_com_swssm_waveloop_audio_OSLESMediaPlayer_seekTo(
JNIEnv* env, jclass clazz, jint position) {
if (NULL != uriPlayerPlay) {
//SLuint32 state = getPlayState();
//setPlayState(SL_PLAYSTATE_PAUSED);
SLresult result;
result = (*uriPlayerSeek)->SetPosition(uriPlayerSeek, position,
SL_SEEKMODE_FAST);
assert(SL_RESULT_SUCCESS == result);
//setPlayState(state);
}
}
// get duration
JNIEXPORT jint Java_com_swssm_waveloop_audio_OSLESMediaPlayer_getDuration(
JNIEnv* env, jclass clazz) {
if (NULL != uriPlayerPlay) {
SLresult result;
SLmillisecond msec;
result = (*uriPlayerPlay)->GetDuration(uriPlayerPlay, &msec);
assert(SL_RESULT_SUCCESS == result);
return msec;
}
return 0.0f;
}
// get current position
JNIEXPORT jint Java_com_swssm_waveloop_audio_OSLESMediaPlayer_getPosition(
JNIEnv* env, jclass clazz) {
if (NULL != uriPlayerPlay) {
SLresult result;
SLmillisecond msec;
result = (*uriPlayerPlay)->GetPosition(uriPlayerPlay, &msec);
assert(SL_RESULT_SUCCESS == result);
return msec;
}
return 0.0f;
}
//llllllllllllllllllll
JNIEXPORT void Java_com_swssm_waveloop_audio_OSLESMediaPlayer_setPitch(
JNIEnv* env, jclass clazz, jint rate) {
if (NULL != uriPlaybackPitch) {
SLresult result;
result = (*uriPlaybackPitch)->SetPitch(uriPlaybackPitch, rate);
assert(SL_RESULT_SUCCESS == result);
}
}
JNIEXPORT void Java_com_swssm_waveloop_audio_OSLESMediaPlayer_setRate(
JNIEnv* env, jclass clazz, jint rate) {
if (NULL != uriPlaybackRate) {
SLresult result;
result = (*uriPlaybackRate)->SetRate(uriPlaybackRate, rate);
assert(SL_RESULT_SUCCESS == result);
}
}
JNIEXPORT jint Java_com_swssm_waveloop_audio_OSLESMediaPlayer_getRate(
JNIEnv* env, jclass clazz) {
if (NULL != uriPlaybackRate) {
SLresult result;
SLpermille rate;
result = (*uriPlaybackRate)->GetRate(uriPlaybackRate, &rate);
assert(SL_RESULT_SUCCESS == result);
return rate;
}
return 0;
}
// create URI audio player
JNIEXPORT jboolean Java_com_swssm_waveloop_audio_OSLESMediaPlayer_setLoop(
JNIEnv* env, jclass clazz, jint startPos, jint endPos) {
SLresult result;
result = (*uriPlayerSeek)->SetLoop(uriPlayerSeek, SL_BOOLEAN_TRUE, startPos,
endPos);
assert(SL_RESULT_SUCCESS == result);
return JNI_TRUE;
}
// create URI audio player
JNIEXPORT jboolean Java_com_swssm_waveloop_audio_OSLESMediaPlayer_setNoLoop(
JNIEnv* env, jclass clazz) {
SLresult result;
if (NULL != uriPlayerSeek) {
// enable whole file looping
result = (*uriPlayerSeek)->SetLoop(uriPlayerSeek, SL_BOOLEAN_TRUE, 0,
SL_TIME_UNKNOWN);
assert(SL_RESULT_SUCCESS == result);
}
return JNI_TRUE;
}
ndk-build
只需使用命令编译它并使用它。如果有人在改变音高方面取得成功,请告诉我解决方案。
这是 android.mk 文件
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := audio-tools
LOCAL_SRC_FILES := OSLESMediaPlayer.c
LOCAL_CFLAGS := -DHAVE_CONFIG_H -DFPM_ARM -ffast-math -O3
LOCAL_LDLIBS += -lOpenSLES -llog
include $(BUILD_SHARED_LIBRARY)
和 Application.mk 文件
APP_STL := gnustl_static
APP_CPPFLAGS += -fexceptions -frtti
APP_ABI := armeabi armeabi-v7a
和包装类,你可以在你的项目中直接使用它的功能
package com.swssm.waveloop.audio;
public class OSLESMediaPlayer {
public native void createEngine();
public native void releaseEngine();
public native boolean createAudioPlayer(String uri);
public native void releaseAudioPlayer();
public native void play();
public native void stop();
public native void pause();
public native boolean isPlaying();
public native void seekTo(int position);
public native int getDuration();
public native int getPosition();
public native void setPitch(int rate);
public native void setRate(int rate);
public native int getRate();
public native void setLoop( int startPos, int endPos );
public native void setNoLoop();
public interface OnCompletionListener {
public void OnCompletion();
}
private OnCompletionListener mCompletionListener;
public void SetOnCompletionListener( OnCompletionListener listener )
{
mCompletionListener = listener;
}
private void OnCompletion()
{
mCompletionListener.OnCompletion();
int position = getPosition();
int duration = getDuration();
if( position != duration )
{
int a = 0;
}
else
{
int c = 0;
}
}
}
这可能会有所帮助(取自 NDK OpenSL 文档):
播放率
支持的播放速率范围和功能可能因平台版本和实现而异,因此应在运行时通过使用 PlaybackRate::GetRateRange 或 PlaybackRate::GetCapabilitiesOfRate 查询来确定。
也就是说,一些关于典型速率范围的指导可能很有用:在 Android 2.3 中,通常支持从 500 per mille 到 2000 per mille 的单个播放速率范围,包括属性 SL_RATEPROP_NOPITCHCORAUDIO。在 Android 4.0 中,PCM 格式的数据源通常支持相同的速率范围,而其他格式的数据源则支持统一的速率范围。