有没有人成功地做到了这一点?似乎我在模板渲染缓冲区中使用的任何索引格式glCheckFramebufferStatus(...)
都会返回GL_FRAMEBUFFER_UNSUPPORTED
。我已经成功地绑定了一个深度\颜色渲染缓冲区,但是每当我尝试对我的模板缓冲区做同样的事情时,我都会得到(正如我所说)GL_FRAMEBUFFER_UNSUPPORTED
。
这是我的代码片段:
// Create frame buffer
GLuint fb;
glGenFramebuffers(1, &fb);
// Create stencil render buffer (note that I create depth buffer the exact same way, and It works.
GLuint sb;
glGenRenderbuffers(1, &sb);
glBindRenderbuffer(GL_RENDERBUFFER, sb);
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, w, h);
// Attach color
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cb, 0);
// Attach stencil buffer
glBindFramebuffer(GL_FRAMEBUFFER, fb);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
// And here I get an GL_FRAMEBUFFER_UNSUPPORTED when doing glCheckFramebufferStatus()
有任何想法吗?
注意:颜色附件是纹理而不是渲染缓冲区