1

我正在为移动应用程序使用 Flash builder 4.6。我需要将一个图像拖到容器中的另一个图像上,并且我必须通过从另一个视图获取值来初始定位具有动态定位的可拖动图像。我是 flex 移动应用程序开发的新手。指导我一些教程或示例。

4

1 回答 1

1

在这里让你开始......一个可拖动的红色圆圈

在此处输入图像描述

MyApp.mxml:

<?xml version="1.0" encoding="utf-8"?>
<s:Application 
    xmlns:fx="http://ns.adobe.com/mxml/2009" 
    xmlns:s="library://ns.adobe.com/flex/spark" 
    xmlns:mx="library://ns.adobe.com/flex/mx" 
    xmlns:comps="*">
    <comps:MyCircle width="100%" height="100%"/>
</s:Application>

MyCircle.mxml:

<?xml version="1.0" encoding="utf-8"?>
<mx:UIComponent 
    xmlns:fx="http://ns.adobe.com/mxml/2009" 
    xmlns:s="library://ns.adobe.com/flex/spark" 
    xmlns:mx="library://ns.adobe.com/flex/mx">

    <fx:Script>
        <![CDATA[
            import flash.filters.*;

            public static const SHADOW:Array = [ new DropShadowFilter(10, 80, 0x000000, 0.5, 32, 32, 1, 1, false, false, false) ];
            private var dX:Number, dY:Number;
            private var circle:Shape = new Shape();

            override protected function createChildren():void {
                super.createChildren();
                circle.graphics.beginFill(0xFF0000);
                circle.graphics.drawCircle(0, 0, 20);
                addChild(circle);
                addEventListener(MouseEvent.MOUSE_DOWN, handleDown);
            }

            override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void {
                super.updateDisplayList(unscaledWidth, unscaledHeight);
                circle.x = unscaledWidth / 2;
                circle.y = unscaledHeight / 2;
            }

            private function handleDown(event:MouseEvent):void {
                dX = circle.x - stage.mouseX;
                dY = circle.y - stage.mouseY;
                circle.scaleX = circle.scaleY = 1.5;
                circle.filters = SHADOW;
                stage.addEventListener(MouseEvent.MOUSE_MOVE, handleDrag);
                stage.addEventListener(MouseEvent.MOUSE_UP, handleUp);
            }

            private function handleDrag(event:MouseEvent):void {
                circle.x = stage.mouseX + dX;
                circle.y = stage.mouseY + dY;
                event.updateAfterEvent();
            }

            private function handleUp(event:MouseEvent):void {
                circle.filters = null;
                circle.scaleX = circle.scaleY = 1;
                stage.removeEventListener(MouseEvent.MOUSE_MOVE, handleDrag);
                stage.removeEventListener(MouseEvent.MOUSE_UP, handleUp);
            }
        ]]>
    </fx:Script>
</mx:UIComponent>
于 2012-06-18T18:59:36.727 回答