这是我尝试实现的一些代码。它的目的是创建一个透明的、全屏的、无边界的、可点击的并且始终位于其他窗口之上的表单层。然后,它允许您在其顶部使用 directx 进行绘制,否则保持透明。
不起作用的部分是点击部分和directx 渲染。当我运行它时,我基本上在所有其他窗口前面都有一个不可见的力场,并且必须在 Visual Studio 周围使用 alt-tab 才能快速按下 ALT F5 并结束调试(所以至少总是在顶部和透明度有效)。我一直在试图弄清楚为什么这些部分不起作用,但是我的新手 c# 技能让我失望了。希望有人能找出原因并提供修改。
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Globalization;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
using System.Threading;
namespace MinimapSpy
{
public partial class Form1 : Form
{
private Margins marg;
//this is used to specify the boundaries of the transparent area
internal struct Margins
{
public int Left, Right, Top, Bottom;
}
[DllImport("user32.dll", SetLastError = true)]
private static extern UInt32 GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32.dll")]
static extern int SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
[DllImport("user32.dll")]
static extern bool SetLayeredWindowAttributes(IntPtr hwnd, uint crKey, byte bAlpha, uint dwFlags);
public const int GWL_EXSTYLE = -20;
public const int WS_EX_LAYERED = 0x80000;
public const int WS_EX_TRANSPARENT = 0x20;
public const int LWA_ALPHA = 0x2;
public const int LWA_COLORKEY = 0x1;
[DllImport("dwmapi.dll")]
static extern void DwmExtendFrameIntoClientArea(IntPtr hWnd, ref Margins pMargins);
private Device device = null;
public Form1()
{
//Make the window's border completely transparant
SetWindowLong(this.Handle, GWL_EXSTYLE,
(IntPtr)(GetWindowLong(this.Handle, GWL_EXSTYLE) ^ WS_EX_LAYERED ^ WS_EX_TRANSPARENT));
//Set the Alpha on the Whole Window to 255 (solid)
SetLayeredWindowAttributes(this.Handle, 0, 255, LWA_ALPHA);
//Init DirectX
//This initializes the DirectX device. It needs to be done once.
//The alpha channel in the backbuffer is critical.
PresentParameters presentParameters = new PresentParameters();
presentParameters.Windowed = true;
presentParameters.SwapEffect = SwapEffect.Discard;
presentParameters.BackBufferFormat = Format.A8R8G8B8;
this.device = new Device(0, DeviceType.Hardware, this.Handle,
CreateFlags.HardwareVertexProcessing, presentParameters);
Thread dx = new Thread(new ThreadStart(this.dxThread));
dx.IsBackground = true;
dx.Start();
InitializeComponent();
}
protected override void OnPaint(PaintEventArgs e)
{
//Create a margin (the whole form)
marg.Left = 0;
marg.Top = 0;
marg.Right = this.Width;
marg.Bottom = this.Height;
//Expand the Aero Glass Effect Border to the WHOLE form.
// since we have already had the border invisible we now
// have a completely invisible window - apart from the DirectX
// renders NOT in black.
DwmExtendFrameIntoClientArea(this.Handle, ref marg);
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void dxThread()
{
while (true)
{
//Place your update logic here
device.Clear(ClearFlags.Target, Color.FromArgb(0, 0, 0, 0), 1.0f, 0);
device.RenderState.ZBufferEnable = false;
device.RenderState.Lighting = false;
device.RenderState.CullMode = Cull.None;
device.Transform.Projection = Matrix.OrthoOffCenterLH(0, this.Width, this.Height, 0, 0, 1);
device.BeginScene();
//Place your rendering logic here
device.EndScene();
//device.Present();
}
this.device.Dispose();
Application.Exit();
}
}