5

我发现用 Swing 编写好的 OO 代码非常困难。我的问题本质上是我有一个具有动作侦听器的视图(JPanel)。动作侦听器确定单击了哪个按钮并调用适当的控制器方法。问题是这个控制器方法需要更新另一个视图。所以我遇到的问题是我的视图被到处传递给控制器​​。这是一个例子。

public class MyView extends JPanel implements ActionListener {
  private final MyController controller = new MyController();

  @Override public void actionPerformed(ActionEvent e) {
    this.controller.updateOtherView();
  }
}

这基本上是我想要的,但这就是最终发生的事情。

public class MyView extends JPanel implements ActionListener {
  private MyController controller = new MyController();
  private OtherView otherView;

  public MyView(MyOtherView otherView) {
    this.otherView = otherView;
  }

  @Override public void actionPerformed(ActionEvent e) {
    this.controller.updateOtherView(otherView);
  }
}

而且你可以看到随着需要更新的视图数量的增加和看起来像这样的类数量的增加,视图本质上是全局变量,代码变得复杂和不清楚。我遇到的另一个问题是这个其他视图通常不会直接传递到 MyView,但它必须通过 MyView 的父级才能到达 MyView,这真的让我很烦恼。

举一个真实的例子,假设我有一个菜单和这个 MyView。MyView 有一个播放按钮,它会播放一些音乐一段时间,它会禁用(灰显)播放按钮,直到音乐播放完毕。如果我有一个名为播放的菜单选项,现在我需要访问其他视图播放按钮,以便将其变灰。如果没有这种恼人的观点传递,我怎么能做到这一点?尽管可能有针对此问题的特定解决方案,但我正在寻找可以在一般情况下解决此视图访问问题的方法。

我完全不确定如何解决这个问题。我现在有点使用 MVC 模式术语,而不使用 MVC 模式,这可能有必要也可能没有必要。任何帮助表示赞赏。

4

2 回答 2

12

一种解决方案:只需让控制器更新模型。然后附加到模型的侦听器将更新视图。您还可以让 JMenuItems 和相应的 JButtons 共享相同的操作,因此当您禁用该操作时,它将禁用所有使用该操作的按钮/菜单/等。

例如主类:

import javax.swing.JFrame;
import javax.swing.SwingUtilities;

public class MvcExample {

   private static void createAndShowGui() {
      MyView view = new MyView();
      MyMenuBar menuBar = new MyMenuBar();
      MyModel model = new MyModel();
      MyControl control = new MyControl(model);
      control.addProgressMonitor(view);
      control.addView(view);
      control.addView(menuBar);

      model.setState(MyState.STOP);

      JFrame frame = new JFrame("MVC Example");
      frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      frame.getContentPane().add(view.getMainPanel());
      frame.setJMenuBar(menuBar.getMenuBar());
      frame.pack();
      frame.setLocationByPlatform(true);
      frame.setVisible(true);

   }

   public static void main(String[] args) {
      SwingUtilities.invokeLater(new Runnable() {
         public void run() {
            createAndShowGui();
         }
      });
   }

   private static final byte[] DATA_ARRAY = { 0x43, 0x6f, 0x70, 0x79, 0x72,
         0x69, 0x67, 0x68, 0x74, 0x20, 0x46, 0x75, 0x62, 0x61, 0x72, 0x61,
         0x62, 0x6c, 0x65, 0x2c, 0x20, 0x30, 0x36, 0x2f, 0x31, 0x36, 0x2f,
         0x32, 0x30, 0x31, 0x32, 0x2e, 0x20, 0x46, 0x75, 0x62, 0x61, 0x72,
         0x61, 0x62, 0x6c, 0x65, 0x20, 0x52, 0x75, 0x6c, 0x65, 0x73, 0x21 };

}

控制:

import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.util.ArrayList;
import java.util.List;

import javax.swing.AbstractAction;

@SuppressWarnings("serial")
public class MyControl {
   private MyModel model;
   private PlayAction playAction = new PlayAction();
   private PauseAction pauseAction = new PauseAction();
   private StopAction stopAction = new StopAction();
   private List<MyProgressMonitor> progMonitorList = new ArrayList<MyProgressMonitor>();

   public MyControl(MyModel model) {
      this.model = model;

      model.addPropertyChangeListener(new MyPropChangeListener());
   }

   public void addProgressMonitor(MyProgressMonitor progMonitor) {
      progMonitorList.add(progMonitor);
   }

   public void addView(MySetActions setActions) {
      setActions.setPlayAction(playAction);
      setActions.setPauseAction(pauseAction);
      setActions.setStopAction(stopAction);
   }

   private class MyPropChangeListener implements PropertyChangeListener {
      @Override
      public void propertyChange(PropertyChangeEvent pcEvt) {
         if (MyState.class.getName().equals(pcEvt.getPropertyName())) {
            MyState state = (MyState) pcEvt.getNewValue();

            if (state == MyState.PLAY) {
               playAction.setEnabled(false);
               pauseAction.setEnabled(true);
               stopAction.setEnabled(true);
            } else if (state == MyState.PAUSE) {
               playAction.setEnabled(true);
               pauseAction.setEnabled(false);
               stopAction.setEnabled(true);
            } else if (state == MyState.STOP) {
               playAction.setEnabled(true);
               pauseAction.setEnabled(false);
               stopAction.setEnabled(false);
            }
         }
         if (MyModel.PROGRESS.equals(pcEvt.getPropertyName())) {
            for (MyProgressMonitor progMonitor : progMonitorList) {
               int progress = (Integer) pcEvt.getNewValue();
               progMonitor.setProgress(progress);
            }            
         }
      }
   }

   private class PlayAction extends AbstractAction {
      public PlayAction() {
         super("Play");
         putValue(MNEMONIC_KEY, KeyEvent.VK_P);
      }

      @Override
      public void actionPerformed(ActionEvent e) {
         model.play();
      }
   }

   private class StopAction extends AbstractAction {
      public StopAction() {
         super("Stop");
         putValue(MNEMONIC_KEY, KeyEvent.VK_S);
      }

      @Override
      public void actionPerformed(ActionEvent e) {
         model.stop();
      }
   }
   private class PauseAction extends AbstractAction {
      public PauseAction() {
         super("Pause");
         putValue(MNEMONIC_KEY, KeyEvent.VK_A);
      }

      @Override
      public void actionPerformed(ActionEvent e) {
         model.pause();
      }
   }
}

状态枚举:

public enum MyState {
   PLAY, STOP, PAUSE
}

视图界面之一:

import javax.swing.Action;

public interface MySetActions {

   void setPlayAction(Action playAction);
   void setPauseAction(Action pauseAction);
   void setStopAction(Action stopAction);
}

另一个视图界面:

public interface MyProgressMonitor {
   void setProgress(int progress);
}

主 GUI 视图:

import java.awt.BorderLayout;
import java.awt.GridLayout;

import javax.swing.Action;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JPanel;
import javax.swing.JProgressBar;

public class MyView implements MySetActions, MyProgressMonitor {
   private JButton playButton = new JButton();
   private JButton stopButton = new JButton();
   private JButton pauseButton = new JButton();
   private JPanel mainPanel = new JPanel();
   private JProgressBar progressBar = new JProgressBar();

   public MyView() {
      progressBar.setBorderPainted(true);

      JPanel btnPanel = new JPanel(new GridLayout(1, 0, 5, 0));
      btnPanel.add(playButton);
      btnPanel.add(pauseButton);
      btnPanel.add(stopButton);

      mainPanel.setLayout(new BorderLayout(0, 5));
      mainPanel.setBorder(BorderFactory.createEmptyBorder(5, 15, 5, 15));
      mainPanel.add(btnPanel, BorderLayout.CENTER);
      mainPanel.add(progressBar, BorderLayout.PAGE_END);
   }

   @Override
   public void setPlayAction(Action playAction) {
      playButton.setAction(playAction);
   }

   @Override
   public void setStopAction(Action stopAction) {
      stopButton.setAction(stopAction);
   }

   @Override
   public void setPauseAction(Action pauseAction) {
      pauseButton.setAction(pauseAction);
   }

   @Override
   public void setProgress(int progress) {
      progressBar.setValue(progress);
   }

   public JComponent getMainPanel() {
      return mainPanel;
   }

}

视图的菜单栏部分:

import java.awt.event.KeyEvent;
import javax.swing.Action;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;

public class MyMenuBar implements MySetActions {
   private JMenuItem playMenItem = new JMenuItem();
   private JMenuItem pauseMenuItem = new JMenuItem();
   private JMenuItem stopMenItem = new JMenuItem();
   private JMenuBar menuBar = new JMenuBar();

   public MyMenuBar() {
      JMenu menu = new JMenu("Main Menu");
      menu.setMnemonic(KeyEvent.VK_M);
      menu.add(playMenItem);
      menu.add(pauseMenuItem);
      menu.add(stopMenItem);
      menuBar.add(menu);
   }

   public JMenuBar getMenuBar() {
      return menuBar;
   }

   @Override
   public void setPlayAction(Action playAction) {
      playMenItem.setAction(playAction);
   }

   @Override
   public void setStopAction(Action stopAction) {
      stopMenItem.setAction(stopAction);
   }

   @Override
   public void setPauseAction(Action pauseAction) {
      pauseMenuItem.setAction(pauseAction);
   }

}

最后,模型:

import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeListener;
import javax.swing.Timer;
import javax.swing.event.SwingPropertyChangeSupport;

public class MyModel {
   public final static String PROGRESS = "progress";
   protected static final int MAX_PROGRESS = 100; 
   private MyState state = null;
   private SwingPropertyChangeSupport pcSupport = new SwingPropertyChangeSupport(
         this);
   private Timer timer;
   private int progress = 0;

   public MyState getState() {
      return state;
   }

   public void setState(MyState state) {
      MyState oldValue = this.state;
      MyState newValue = state;
      this.state = newValue;
      pcSupport.firePropertyChange(MyState.class.getName(), oldValue, newValue);
   }

   public int getProgress() {
      return progress;
   }

   public void setProgress(int progress) {
      Integer oldValue = this.progress;
      Integer newValue = progress;
      this.progress = newValue;
      pcSupport.firePropertyChange(PROGRESS, oldValue, newValue);
   }

   public void play() {
      MyState oldState = getState();
      setState(MyState.PLAY);

      if (oldState == MyState.PAUSE) {
         if (timer != null) {
            timer.start();
            return;
         }
      }
      int timerDelay = 50;
      // simulate playing ....
      timer = new Timer(timerDelay, new ActionListener() {
         int timerProgress = 0;

         @Override
         public void actionPerformed(ActionEvent actEvt) {
            timerProgress++;
            setProgress(timerProgress);
            if (timerProgress >= MAX_PROGRESS) {
               setProgress(0);
               MyModel.this.stop();
            }
         }
      });
      timer.start();
   }

   public void pause() {
      setState(MyState.PAUSE);
      if (timer != null && timer.isRunning()) {
         timer.stop();
      }
   }

   public void stop() {
      setState(MyState.STOP);
      setProgress(0);
      if (timer != null && timer.isRunning()) {
         timer.stop();
      }
      timer = null;
   }

   public void addPropertyChangeListener(PropertyChangeListener listener) {
      pcSupport.addPropertyChangeListener(listener);
   }

   public void removePropertyChangeListener(PropertyChangeListener listener) {
      pcSupport.removePropertyChangeListener(listener);
   }
}

请询问这是否有任何令人困惑的地方。

于 2012-06-16T19:00:22.293 回答
1

在这种情况下,我倾向于使用单例。当然,这取决于您的观点的独特性。我的“windows”(JFrames)通常有单例,所以我可以通过使用 getter 从这些导航到我需要的任何孩子。然而,在非常复杂的情况下,这可能不是最好的主意。

于 2012-06-16T18:38:51.037 回答