我正在为 WPF 应用程序开发倒计时控件。以下 xaml 演示了我所追求的:
<Canvas>
<Canvas>
<Ellipse Width="110" Height="110" Fill="Black" Canvas.Left="95" Canvas.Top="95" />
<Ellipse Width="100" Height="100" Fill="Red" Canvas.Left="100" Canvas.Top="100" />
<TextBlock VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="72" Canvas.Left="131" Canvas.Top="100">3</TextBlock>
</Canvas>
<Canvas>
<Path Stroke="Blue" Fill="White">
<Path.Data>
<PathGeometry>
<PathFigure StartPoint="150,150">
<LineSegment Point="200,150" />
<ArcSegment x:Name="arc1" Point="200,150" Size="50,50" SweepDirection="Clockwise" />
<ArcSegment x:Name="arc2" Point="200,150" Size="50,50" SweepDirection="Clockwise" />
<LineSegment Point="150,150" />
</PathFigure>
</PathGeometry>
</Path.Data>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard Duration="0:0:1" Storyboard.TargetProperty="Point" RepeatBehavior="Forever">
<PointAnimationUsingPath Duration="0:0:0.5" Storyboard.TargetName="arc1">
<PointAnimationUsingPath.PathGeometry>
<PathGeometry>
<PathFigure StartPoint="200,150">
<ArcSegment Size="50,50" Point="100,150" SweepDirection="Clockwise" />
</PathFigure>
</PathGeometry>
</PointAnimationUsingPath.PathGeometry>
</PointAnimationUsingPath>
<PointAnimationUsingPath Duration="0:0:0.5" Storyboard.TargetName="arc2">
<PointAnimationUsingPath.PathGeometry>
<PathGeometry>
<PathFigure StartPoint="200,150">
<ArcSegment Size="50,50" Point="100,150" SweepDirection="Clockwise" />
</PathFigure>
</PathGeometry>
</PointAnimationUsingPath.PathGeometry>
</PointAnimationUsingPath>
<PointAnimationUsingPath BeginTime="0:0:0.5" Duration="0:0:0.5" Storyboard.TargetName="arc2">
<PointAnimationUsingPath.PathGeometry>
<PathGeometry>
<PathFigure StartPoint="100,150">
<ArcSegment Size="50,50" Point="200,150" SweepDirection="Clockwise" />
</PathFigure>
</PathGeometry>
</PointAnimationUsingPath.PathGeometry>
</PointAnimationUsingPath>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
</Canvas>
</Canvas>
现在,我不想让整个事情变白,而是想“揭示”倒计时中的下一个数字。我认为使用 OpacityMask 会起作用,但是当我尝试时,事情变得很奇怪。这是我正在处理的 xaml:
<Canvas>
<Canvas>
<Ellipse Width="110" Height="110" Fill="Black" Canvas.Left="95" Canvas.Top="95" />
<Ellipse Width="100" Height="100" Fill="Red" Canvas.Left="100" Canvas.Top="100" />
<TextBlock VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="72" Canvas.Left="131" Canvas.Top="100">3</TextBlock>
</Canvas>
<Canvas>
<Ellipse Width="110" Height="110" Fill="Black" Canvas.Left="95" Canvas.Top="95" />
<Ellipse Width="100" Height="100" Fill="Yellow" Canvas.Left="100" Canvas.Top="100" />
<TextBlock VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="72" Canvas.Left="131" Canvas.Top="100">2</TextBlock>
<Canvas.OpacityMask>
<VisualBrush>
<VisualBrush.Visual>
<Path Stroke="Blue" Fill="White">
<Path.Data>
<PathGeometry>
<PathFigure StartPoint="150,150">
<LineSegment Point="200,150" />
<ArcSegment x:Name="arc1" Point="200,150" Size="50,50" SweepDirection="Clockwise" />
<ArcSegment x:Name="arc2" Point="200,150" Size="50,50" SweepDirection="Clockwise" />
<LineSegment Point="150,150" />
</PathFigure>
</PathGeometry>
</Path.Data>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard Duration="0:0:10" Storyboard.TargetProperty="Point" RepeatBehavior="Forever">
<PointAnimationUsingPath Duration="0:0:5" Storyboard.TargetName="arc1">
<PointAnimationUsingPath.PathGeometry>
<PathGeometry>
<PathFigure StartPoint="200,150">
<ArcSegment Size="50,50" Point="100,150" SweepDirection="Clockwise" />
</PathFigure>
</PathGeometry>
</PointAnimationUsingPath.PathGeometry>
</PointAnimationUsingPath>
<PointAnimationUsingPath Duration="0:0:5" Storyboard.TargetName="arc2">
<PointAnimationUsingPath.PathGeometry>
<PathGeometry>
<PathFigure StartPoint="200,150">
<ArcSegment Size="50,50" Point="100,150" SweepDirection="Clockwise" />
</PathFigure>
</PathGeometry>
</PointAnimationUsingPath.PathGeometry>
</PointAnimationUsingPath>
<PointAnimationUsingPath BeginTime="0:0:5" Duration="0:0:5" Storyboard.TargetName="arc2">
<PointAnimationUsingPath.PathGeometry>
<PathGeometry>
<PathFigure StartPoint="100,150">
<ArcSegment Size="50,50" Point="200,150" SweepDirection="Clockwise" />
</PathFigure>
</PathGeometry>
</PointAnimationUsingPath.PathGeometry>
</PointAnimationUsingPath>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
</VisualBrush.Visual>
</VisualBrush>
</Canvas.OpacityMask>
</Canvas>
</Canvas>
我不确定如何描述正在发生的事情,或者它为什么会这样,但这不是我想要的,也不是我所期望的。我缺少一些简单的东西吗?或者任何人都可以提供一种替代方法来完成我想要的吗?