2

我有一个具有线性布局的活动,并且在此布局内部有几个线性布局,并且每个线性布局都设置了按钮和文本视图。我想为整个屏幕实现多点触控功能意味着如果用户使用手指执行放大和缩小,那么它应该放大和缩小整个屏幕(相应地增加和减少所有按钮,文本视图大小一次)。

如何使用 android 2.1 实现它?

问候, 皮克斯

4

1 回答 1

0

这可能会给你一个想法:

import java.util.ArrayList;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.DashPathEffect;
import android.graphics.Paint;
import android.graphics.PointF;
import android.util.AttributeSet;
//import android.util.FloatMath;
import android.view.MotionEvent;
import android.view.View;

public class MultitouchView extends View {
    private static final int STROKE_WIDTH = 1;
    private static final int CIRCLE_RADIUS = 20;

    private ArrayList<PointF> touchPoints = null;
    private Paint drawingPaint = null;
    private boolean isMultiTouch = false;
    private int pathEffectPhase = 0;

    public MultitouchView(Context context) {
        super(context);

        initialize(context);
    }

    public MultitouchView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);

        initialize(context);
    }

    public MultitouchView(Context context, AttributeSet attrs) {
        super(context, attrs);

        initialize(context);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        if(touchPoints.size() > 0)
        {
            DashPathEffect effect = new DashPathEffect(new float[] {7,7}, pathEffectPhase);
            PointF midpt = null;

            drawingPaint.setPathEffect(effect);

            for(int index=1; index<touchPoints.size(); ++index)
            {
                midpt = getMidPoint(
                        touchPoints.get(index - 1).x,touchPoints.get(index - 1).y,
                        touchPoints.get(index).x,touchPoints.get(index).y);

                canvas.drawCircle(
                        touchPoints.get(index - 1).x,touchPoints.get(index - 1).y, 
                        1, drawingPaint);
                canvas.drawCircle(
                        touchPoints.get(index - 1).x,touchPoints.get(index - 1).y, 
                        CIRCLE_RADIUS, drawingPaint);

                canvas.drawCircle(touchPoints.get(index).x,touchPoints.get(index).y, 
                        1, drawingPaint);
                canvas.drawCircle(touchPoints.get(index).x,touchPoints.get(index).y, 
                        CIRCLE_RADIUS, drawingPaint);

                canvas.drawLine(
                        touchPoints.get(index - 1).x,touchPoints.get(index - 1).y,
                        touchPoints.get(index).x,touchPoints.get(index).y,
                        drawingPaint);

                canvas.drawCircle(midpt.x,midpt.y, 10, drawingPaint);
            }

            ++pathEffectPhase;

            invalidate();
        }
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        super.onTouchEvent(event);

        int action = event.getAction() & MotionEvent.ACTION_MASK;

        switch(action)
        {
            case MotionEvent.ACTION_DOWN:
            {
                invalidate();

                break;
            }
            case MotionEvent.ACTION_POINTER_DOWN:
            {
                isMultiTouch = true;

                setPoints(event);
                invalidate();

                break;
            }
            case MotionEvent.ACTION_POINTER_UP:
            {
                isMultiTouch = false;

                break;
            }
            case MotionEvent.ACTION_MOVE:
            {
                if(isMultiTouch)
                {
                    setPoints(event);
                    invalidate();
                }

                break;
            }
        }

        return true;
    }   

    private void initialize(Context context){
        drawingPaint = new Paint();

        drawingPaint.setColor(Color.RED);
        drawingPaint.setStrokeWidth(STROKE_WIDTH);
        drawingPaint.setStyle(Paint.Style.STROKE);
        drawingPaint.setAntiAlias(true);

        touchPoints = new ArrayList<PointF>();
    }

    public void setPoints(MotionEvent event){
        touchPoints.clear();

        int pointerIndex = 0;

        for(int index=0; index<event.getPointerCount(); ++index)
        {
            pointerIndex = event.getPointerId(index);

            touchPoints.add(new PointF(event.getX(pointerIndex),event.getY(pointerIndex)));
        }
    }

    private PointF getMidPoint(float x1,float y1, float x2, float y2) {
        PointF point = new PointF();

        float x = x1 + x2;
        float y = y1 + y2;

        point.set(x / 2, y / 2);

        return point;
    }
}
于 2012-06-08T10:05:51.937 回答