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我想用 lwjgl 制作一个“乒乓”游戏。目前,我做了 2 个类:GameLoop 和 Inizializza。我有下面标记的那 4 行代码,它们给了我编译错误。我从 LJWGL wiki 复制了那部分。

游戏循环-

package game.engine;

public class GameLoop 
{
    //Main
    public static void main(String[] argv)
    {
        Inizializza finestraGioco = new Inizializza();
        finestraGioco.start();
    }
}

初始化-

package game.engine;

import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;

public class Inizializza 
{ 
    ##This is where the code gives me errors##

    GL11.glMatrixMode(GL11.GL_PROJECTION);      >>Syntax error on token "glMatrixMode", identifier expected after this token 

    GL11.glLoadIdentity();                      >>Syntax error on token "glLoadIdentity", Identifier expected after this toketn

    GL11.glOrtho(0, width, height, 0, 1, -1);   >>Syntax error on token "(",= expected
                                                >>Syntax error(s) on tokens, misplaced construct(s)                       

    GL11.glMatrixMode(GL11.GL_MODELVIEW);       >>Syntax error on token "glMatrixMode", identifier expected after this token 
                                                >>Syntax error on tokent ".", ... expected

    public void start() 
    {
        try 
        {
            Display.setDisplayMode(new DisplayMode(800,600));
            Display.create();
        } catch (LWJGLException e) 
        {
            e.printStackTrace();
        }

        while(!Display.isCloseRequested())
        {
            Entità.pulisci();
            Entità.colora();
            Entità.disegna();
            Display.update();
        }
    }
}
4

1 回答 1

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是的,您刚刚在课程主体中删除了这些行;它们应该在一个方法中(在你的 start 方法中的某个地方?)。

:)

于 2012-06-07T19:56:32.187 回答