我想加入多个画布以制作单个图像。那么有什么方法可以将多个画布转换toDataURL
为单个图像?
问问题
3656 次
3 回答
5
创建一个接受多个参数(画布元素)的函数,将它们放在一个空白画布上,然后返回新制作的画布的 dataurl。
var getImadeData = function () {
var i = arguments.length,
tempCanvas = document.createElement("canvas"),
ctx = tempCanvas.getContext("2d");
while (i--) {
ctx.drawImage(arguments[i], 0, 0);
};
return tempCanvas.toDataURL();
};
现在只需像这样将要放入一个 dataurl 中的多个画布元素提供给函数。
var newData = getImageData(canvas1, canvas2, canvas3);
在此示例中,最后一个画布首先放置在空白画布上,因此请确保正确排列画布元素。
于 2014-06-22T06:13:15.117 回答
4
是的,drawImage
画布 2d 渲染上下文中的方法接受画布元素作为图像元素。所以你所要做的就是:
- 创建一个新画布
- 获取它的上下文
- 绘制所有其他画布到它
drawImage
- 从这个新画布中提取最终图像
于 2012-06-07T09:36:46.177 回答
3
试试这个例子希望它会帮助看到这里
//html block
<canvas id="myCanvas" width="200" height="100" style="border:1px solid #c3c3c3;">
</canvas>
<canvas id="myCanvas1" width="200" height="100" style="border:1px solid #c3c3c3;">
Your browser does not support the canvas element.
</canvas>
<canvas id="Canvasimage" width="500" height="100" style="border:1px solid #c3c3c3;">
Your browser does not support the canvas element.
</canvas>
<img id="finalimage" width="500" height="100" style="border:1px solid #c3c3c3;"/>
//script block
function loadImages(sources, callback) {
var images = {};
var loadedImages = 0;
var numImages = 0;
// get num of sources
for (var src in sources) {
numImages++;
}
for (var src in sources) {
images[src] = new Image();
images[src].onload = function () {
if (++loadedImages >= numImages) {
callback(images);
}
};
images[src].src = sources[src];
}
}
window.onload = function (images) {
//Canvas first here
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.fillStyle = "#FF0000";
ctx.fillRect(0, 0, 200, 100);
//Canvas second here
var c1 = document.getElementById("myCanvas1");
var ctx1 = c1.getContext("2d");
ctx1.fillStyle = "#00FF00";
ctx1.fillRect(0, 0, 200, 100);
//Canvas final here.
var canvas = document.getElementById("Canvasimage");
var context = canvas.getContext("2d");
var sources = {
darthVader: c.toDataURL("image/png"),
yoda: c1.toDataURL("image/png")
};
loadImages(sources, function (images) {
context.drawImage(images.darthVader, 100, 30, 200, 137);
context.drawImage(images.yoda, 350, 55, 93, 104);
//finalimage here which has two canvas data
var finalimage = document.getElementById("finalimage");
finalimage.src = canvas.toDataURL("image/png");
});
};
于 2012-06-07T10:04:01.067 回答