我正在使用 acm 库(acm.jar),这是斯坦福学生在他们的 Java 课程 CS106A 中使用的同一个库,可以更轻松地创建图形应用程序。
acm.jar 可以在这里找到:http: //jtf.acm.org/
以下代码将字符精灵添加到图形窗口。如果我按 z ,角色会通过使用 Java 线程来动画自己移动他的弓和箭开始垂直移动。到目前为止没有错误。
现在我希望能够在线程上执行碰撞检测GImage object(linkArrow)
。当我尝试这样做时,我的程序中发生了错误:
arrowPoint = new GPoint(linkArrow.getX(),linkArrow.getY());
arrowObject = getElementAt(arrowPoint);
我收到此错误:
Exception in thread "AWT-EventQueue-1" java.lang.NullPointerException
您可以 ctrl+f 并键入 bug 以查看我的程序的错误位置。
在使用我的游戏“BreakOut”使用图形矩形和椭圆之前,我已经完成了碰撞检测,GPoint
并且getElementAt
从未遇到过使用GPoint
and的问题getElementAt
。
这是我的代码:第一类是运行线程的主程序。第二类是线程。
import java.awt.event.KeyEvent;
import acm.graphics.GImage;
import acm.program.GraphicsProgram;
import acm.util.RandomGenerator;
public class Link extends GraphicsProgram {
private static final double GRAVITY = 1;
public void init(){
setSize(APPLICATION_WIDTH, APPLICATION_HEIGHT);
addLink();
addKeyListeners();
}
private void addLink(){
linkCharacter = new GImage("link sprites/linkFaceRight/link_frame_1_face_right.png");
add(linkCharacter,link_Location_XCoord,link_Location_YCoord);
}
public void keyPressed(KeyEvent e){
/* Link's Movement
*
*/
char linkMoveRightKey = e.getKeyChar();
if(linkMoveRightKey == 'z')
{
xSpeed = 0;
ySpeed = 0;
pause(arrowDELAY);
linkCharacter.move(xSpeed, ySpeed);
linkCharacter.setImage(linkAttackWithBow[linkFrame]);
linkFrame++;
callArrow();
// BUG
arrowPoint = new GPoint(linkArrow.getX(),linkArrow.getY());
arrowObject = getElementAt(arrowPoint);
}
//
/*
* summon link's arrow
*/
}
if(linkFrame>=linkAttackWithBow.length){
linkFrame = 0;
}
}
private void callArrow(){
if(linkFrame == 2){
linkArrow = new ArrowThread(SIZE, rgen.nextColor());
add(linkArrow,linkCharacter.getX(),linkCharacter.getY());
Thread arrowThread = new Thread(linkArrow);
arrowThread.start();
}
}
private ArrowThread linkArrow;
private int SIZE = 400;
private RandomGenerator rgen = RandomGenerator.getInstance();
private GImage gameBackgroundImage;
private GImage linkCharacter;
private double arrowDELAY = 28;
private int link_Location_XCoord = 50;
private int link_Location_YCoord = 50 ;
private final int APPLICATION_WIDTH = 1200;
private final int APPLICATION_HEIGHT = 800;
private String[] linkAttackWithBow = {"link sprites/linkAttackWithBow/Link_Bow_Attack_Frame_1.png","link sprites/linkAttackWithBow/Link_Bow_Attack_Frame_2.png","link sprites/linkAttackWithBow/Link_Bow_Attack_Frame_3.png","link sprites/linkAttackWithBow/Link_Bow_Attack_Frame_1.png","link sprites/linkAttackWithBow/Link_Bow_Attack_Frame_2.png","link sprites/linkAttackWithBow/Link_Bow_Attack_Frame_3.png","link sprites/linkAttackWithBow/Link_Bow_Attack_Frame_1.png","link sprites/linkAttackWithBow/Link_Bow_Attack_Frame_2.png"};
private int linkFrame = 0;
private int xSpeed =5; //the number of pixels to move in x
private int ySpeed = 0; //0 so you only move horizontally
}
这是我的 Thread 类来产生箭头
import java.awt.Color;
import acm.graphics.GImage;
public class ArrowThread extends GImage implements Runnable{
public ArrowThread(int SIZE,Color color){
super("link sprites/linkAttackWithBow/arrow.png", SIZE,SIZE);
}
public void run(){
for(int i = 0; i < 1000/STEP;i++){
pause(60);
move(arrowSpeedX,arrowSpeedY);
}
}
private static final int arrowSpeedX = 0;
private static final int arrowSpeedY = -5;
private static final double STEP = 5;
}