6

我设法创建了一个带有事件的 C# COM 对象。请在下面找到代码,

    [Guid("1212674-38748-45434")]
    public interface ICalculator
    {
        int Add(int Num1, int Num2);
    }

    [InterfaceType(ComInterfaceType.InterfaceIsIDispatch)]
    [Guid("3453674234-84444-84784")]
    public interface ICalculatorEvents
    {
        [DispId(1)]
        void Completed(int Result);
    }

    [ClassInterface(ClassInterfaceType.None)]
    [ComSourceInterfaces(typeof(ICalculatorEvents))]
    [Guid("87457845-945u48-4954")]
    public class Calculator : ICalculator
    {
        public delegate void CompletedDelegate(int result);
        public event CompletedDelegate Completed;
        public Add(int Num1, int Num2)
        {
            int Result = Num1 + Num2;
            if(Completed != null)
                Completed(Result);
        }
    }

我已经在 C++ 控制台应用程序中导入了这个 COM 对象,并且能够调用“Add()”方法。我不确定如何在我的 C++ 应用程序中处理“已完成”事件。你能就此提出建议吗?每当发生此事件时,我都希望在控制台中显示结果值。

请在下面找到 C++ 应用程序的代码。事件“已完成”永远不会在这里处理。这进入了一个无限循环。

    #import "Calculator.tlb"
    using namespace Calculator;
    int Flag = 0;
    class HandleEvent : public ICalculatorEvent
    {
        public:
            HandleEvent(void);
            ~HandleEvent(void);
            HRESULT __stdcall QueryInterface(const IID &, void **);
            ULONG __stdcall AddRef(void) { return 1; }
            ULONG __stdcall Release(void) { return 1; }
            HRESULT __stdcall Completed(int Result);
    };

    HandleEvent::HandleEvent(void)
    {
    }

    HRESULT HandleEvent::Completed(int Result)
    {
        printf("Addition Completed, Result: %d", Result);
        Flag = 1;
    }

    HRESULT HandleEvent::QueryInterface(const IID & iid,void ** pp)
    {
        if (iid == __uuidof(ICalculatorEvent) || iid == __uuidof(IUnknown))
        {
            *pp = this;
            AddRef();
            return S_OK;
        }
        return E_NOINTERFACE;
    }

    int _tmain(int argc, _TCHAR* argv[])
    {
        CoInitialize(NULL);
        Flag = 0;
        ICalculatorPtr pCalc(__uuidof(Calculator));
        pCalc->Add(5, 6);

        do
        {
        }while(Flag == 0);

        CoUninitialize ();
        return 0;
    }

提前致谢。

4

2 回答 2

0

如果要使用委托,则无需声明接口。像这样更改 _tmain() 函数:

int _tmain(int argc, _TCHAR* argv[])
{
    CoInitialize(NULL);
    Flag = 0;

    EventHandler evh ;
    ICalculatorPtr pCalc(__uuidof(Calculator));
    pCalc->Completed = &evh.Completed() ;
    pCalc->Add(5, 6);

    do
    {
    }while(Flag == 0);

    CoUninitialize ();
    return 0;
}

如果你想使用接口试试这个。

 [ClassInterface(ClassInterfaceType.None)]
 [ComSourceInterfaces(typeof(ICalculatorEvents))]
 [Guid("87457845-945u48-4954")]
 public class Calculator : ICalculator
 {
     public ICalculatorEvents callbackObject ;

     public Add(int Num1, int Num2)
     {
         int Result = Num1 + Num2;
         if(callbackObject != null)
             callbackObject.Completed(Result);
     }
 }

并将 _tmain() 方法更改为此。

int _tmain(int argc, _TCHAR* argv[])
{
    CoInitialize(NULL);
    Flag = 0;

    EventHandler evh ;
    ICalculatorPtr pCalc(__uuidof(Calculator));
    pCalc->callbackObject = &evh ;
    pCalc->Add(5, 6);

    do
    {
    }while(Flag == 0);

    CoUninitialize ();
    return 0;
}
于 2012-06-07T00:13:02.277 回答
0

我发现 C++ 客户端中的 COM 初始化应该使用

    CoInitializeEx(NULL, COINIT_MULTITHREADED);

用于来自 C# (.NET) COM 服务器的异步事件处理,否则 C++ 客户端仅在 CoUninitialize() 调用后接收事件。

事件处理类:

    class EventWrapper : public IDispEventSimpleImpl<1, EventWrapper, &DIID_RumCardCOMEvents >
    {
    public:
        // now you need to declare a sink map - a map of methods handling the events
        BEGIN_SINK_MAP(EventWrapper)
            SINK_ENTRY_INFO(1, DIID_RumCardCOMEvents, 0x1, isCardInserted, &cardInserted)
            SINK_ENTRY_INFO(1, DIID_RumCardCOMEvents, 0x2, isCardRemoved, &cardRemoved)
            // event interface id (can be more than 1)---+      |      |                   |
            // must match dispid of your event -----------------+      |                   |
            // method which handles the event  ------------------------+                   |
            // type information for event, see below --------------------------------------+
        END_SINK_MAP()

    // declare the type info object. You will need one for each method with different signature.
        // it will be defined in the .cpp file, as it is a static member
        static _ATL_FUNC_INFO cardInserted;  // 'placeholder' object to carry event information (see below)
        static _ATL_FUNC_INFO cardRemoved;  // 'placeholder' object to carry event information (see below)

        // method which handles the event
        STDMETHOD (isCardInserted)(unsigned char type)
        { 
            // usually it is defined it in the .cpp file
            cout << "isCardInserted: " << (int)type << endl;
            return 0;
        }

        STDMETHOD (isCardRemoved)()
        { 
            // usually it is defined it in the .cpp file
            cout << "isCardRemoved" << endl;
            return 0;
        }
    };

主要的:

    int main()
    {
        CoInitializeEx(NULL, COINIT_MULTITHREADED);
        try
        {
            EventWrapper ev;
            ev.DispEventAdvise(/*COM interface*/);
            // receiving events
            ev.DispEventUnadvise(/*COM interface*/);
        }
        catch (_com_error& e)
        {
            cout << "Exception: " << e.ErrorMessage() << endl;
        }

        CoUninitialize();
        return 0;
    }
于 2013-04-19T08:18:57.170 回答