正如标题所说。当我渲染当前场景时,一切正常。只有白猴的影子被切断了。这怎么会发生,是否有解决方案?
这是网站:http ://hammer.bz/test/
和一个屏幕;)
http://i.stack.imgur.com/6jd0h.png
我想这与相机或灯光有关..所以它们是:
renderer.shadowMapEnabled = true;
renderer.sortObjects = false;
renderer.shadowMapWidth = 3072;
renderer.shadowMapHeight = 3072
renderer.shadowCameraNear = 2;
renderer.shadowCameraFar = 40000;
renderer.shadowCameraFov = 50;
renderer.shadowMapBias = -0.00022;
renderer.shadowMapDarkness = 0.55;
renderer.shadowMapSoft = true;
renderer.physicallyBasedShading = true;
renderer.setClearColorHex( 0x999999, 1 );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 40000 );
camera.position.x = x;
camera.position.y = y;
camera.position.z = z;
camera.rotation.x = -0.8;
scene.add( camera );
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( -2, 5, 2 ).normalize();
light.shadowCameraNear = 0.01;
light.shadowCameraFar = 1000000;
light.castShadow = true;
light.shadowDarkness = 0.5;
light.shadowCameraVisible = false;
scene.add( light );
提前致谢!
布拉姆
编辑:明白了:
只是使用THREE.SpotLight
。这是一个愚蠢的问题。
只需戴上shadowCameraVisible = true;
即可看到光线,它会起作用。现在对这个问题感到有点愚蠢哈哈;)