在 Mac OS X 10.7 (Lion) 中使用 Objective-C 以编程方式播放视频的最简单方法是什么?如果我也想支持 OS X 10.6 (Snow Leopard)?
我注意到 iOS AV Foundation被引入 OS X 10.7。不幸的是,文档似乎是为 iOS 编写的,我发现它令人困惑。
在 Mac OS X 10.7 (Lion) 中使用 Objective-C 以编程方式播放视频的最简单方法是什么?如果我也想支持 OS X 10.6 (Snow Leopard)?
我注意到 iOS AV Foundation被引入 OS X 10.7。不幸的是,文档似乎是为 iOS 编写的,我发现它令人困惑。
这是一个 NSView 子类,它使用 AV Foundation(因此仅适用于 Mac OS X 10.7 以上)播放给定 URL 的视频。基于AVSimplePlayer示例代码。
标题:
@interface RMVideoView : NSView
@property (nonatomic, readonly, strong) AVPlayer* player;
@property (nonatomic, readonly, strong) AVPlayerLayer* playerLayer;
@property (nonatomic, retain) NSURL* videoURL;
- (void) play;
@end
执行:
static void *RMVideoViewPlayerLayerReadyForDisplay = &RMVideoViewPlayerLayerReadyForDisplay;
static void *RMVideoViewPlayerItemStatusContext = &RMVideoViewPlayerItemStatusContext;
@interface RMVideoView()
- (void)onError:(NSError*)error;
- (void)onReadyToPlay;
- (void)setUpPlaybackOfAsset:(AVAsset *)asset withKeys:(NSArray *)keys;
@end
@implementation RMVideoView
@synthesize player = _player;
@synthesize playerLayer = _playerLayer;
@synthesize videoURL = _videoURL;
- (id)initWithFrame:(NSRect)frame {
self = [super initWithFrame:frame];
if (self) {
self.wantsLayer = YES;
_player = [[AVPlayer alloc] init];
[self addObserver:self forKeyPath:@"player.currentItem.status" options:NSKeyValueObservingOptionNew context:RMVideoViewPlayerItemStatusContext];
}
return self;
}
- (void) dealloc {
[self.player pause];
[self removeObserver:self forKeyPath:@"player.currentItem.status"];
[self removeObserver:self forKeyPath:@"playerLayer.readyForDisplay"];
[_player release];
[_playerLayer release];
[_videoURL release];
[super dealloc];
}
- (void) setVideoURL:(NSURL *)videoURL {
_videoURL = videoURL;
[self.player pause];
[self.playerLayer removeFromSuperlayer];
AVURLAsset *asset = [AVAsset assetWithURL:self.videoURL];
NSArray *assetKeysToLoadAndTest = [NSArray arrayWithObjects:@"playable", @"hasProtectedContent", @"tracks", @"duration", nil];
[asset loadValuesAsynchronouslyForKeys:assetKeysToLoadAndTest completionHandler:^(void) {
dispatch_async(dispatch_get_main_queue(), ^(void) {
[self setUpPlaybackOfAsset:asset withKeys:assetKeysToLoadAndTest];
});
}];
}
#pragma mark - KVO
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
if (context == RMVideoViewPlayerItemStatusContext) {
AVPlayerStatus status = [[change objectForKey:NSKeyValueChangeNewKey] integerValue];
switch (status) {
case AVPlayerItemStatusUnknown:
break;
case AVPlayerItemStatusReadyToPlay:
[self onReadyToPlay];
break;
case AVPlayerItemStatusFailed:
[self onError:nil];
break;
}
} else if (context == RMVideoViewPlayerLayerReadyForDisplay) {
if ([[change objectForKey:NSKeyValueChangeNewKey] boolValue]) {
self.playerLayer.hidden = NO;
}
} else {
[super observeValueForKeyPath:keyPath ofObject:object change:change context:context];
}
}
#pragma mark - Private
- (void)onError:(NSError*)error {
// Notify delegate
}
- (void)onReadyToPlay {
// Notify delegate
}
- (void)setUpPlaybackOfAsset:(AVAsset *)asset withKeys:(NSArray *)keys {
for (NSString *key in keys) {
NSError *error = nil;
if ([asset statusOfValueForKey:key error:&error] == AVKeyValueStatusFailed) {
[self onError:error];
return;
}
}
if (!asset.isPlayable || asset.hasProtectedContent) {
[self onError:nil];
return;
}
if ([[asset tracksWithMediaType:AVMediaTypeVideo] count] != 0) { // Asset has video tracks
_playerLayer = [AVPlayerLayer playerLayerWithPlayer:self.player];
self.playerLayer.frame = self.layer.bounds;
self.playerLayer.autoresizingMask = kCALayerWidthSizable | kCALayerHeightSizable;
self.playerLayer.hidden = YES;
[self.layer addSublayer:self.playerLayer];
[self addObserver:self forKeyPath:@"playerLayer.readyForDisplay" options:NSKeyValueObservingOptionInitial | NSKeyValueObservingOptionNew context:RMVideoViewPlayerLayerReadyForDisplay];
}
// Create a new AVPlayerItem and make it our player's current item.
AVPlayerItem *playerItem = [AVPlayerItem playerItemWithAsset:asset];
[self.player replaceCurrentItemWithPlayerItem:playerItem];
}
#pragma mark - Public
- (void) play {
[self.player play];
}
@end
“最简单”取决于您要做什么。如果您想要更多控制(例如,将电影渲染为 OpenGL 纹理)或更少(例如,您可以弹出并忽略的完全独立的窗口),可能会有不同的答案。
但对于大多数用例,如果您想要 10.6+ 的支持,最简单的显示电影的方法是 QTKit。请参阅 Xcode 文档中的文章“使用 QTKit 进行媒体播放”以获得良好的起点。