我能够让我的程序“玩得很好”。我不知道为什么这有效而原始代码无效,但这不仅有效 - 它实际上使程序更加“节能”友好,因为它通过在屏幕暂停后不进行计算来减少 CPU 周期。简而言之,我预览 WndProc 消息并查找监视器正在暂停消息,一旦收到它,我就会停止重绘,直到它恢复(可以恢复并使屏幕保护程序仍然处于活动状态)。
代码更改:
// Field Definitions
/// <summary>
/// Constants that relate to the WndProc messages we wish to intercept and evaluate.
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1310:FieldNamesMustNotContainUnderscore", Justification = "Standard practice to use this naming style for Win32 API Constants.")]
private const int WM_SYSCOMMAND = 0x0112, SC_MONITORPOWER = 0xF170;
/// <summary>
/// Gets or sets whether we are suspended. Should coincide with whether the display is turned on or not.
/// </summary>
private bool isSuspended = false;
// New overridden method
/// <summary>
/// Intercepts WndProc messages. We are looking for the screen suspend activity. From it, we will return that we are able to suspend and we ourselves will suspend.
/// </summary>
/// <param name="m">Message to be checked.</param>
protected override void WndProc(ref Message m)
{
if (m.Msg == WM_SYSCOMMAND)
{
// The 0x000F bits are used to indicate the specific state and must be ignored to see if this is a monitor power event.
if ((m.WParam.ToInt32() & 0xFFF0) == SC_MONITORPOWER)
{
switch (m.WParam.ToInt32() & 0x000F)
{
case -1:
// Display powering on - resume operation
#if DEBUG
System.Diagnostics.Debug.WriteLine("Display powered on.");
#endif
this.isSuspended = false;
break;
case 0:
case 1:
case 2:
// Display being powered off - suspend operation
#if DEBUG
System.Diagnostics.Debug.WriteLine("Display suspended");
#endif
this.isSuspended = true;
break;
default:
#if DEBUG
System.Diagnostics.Debug.WriteLine(string.Format("Unknown power state: {0}", (m.WParam.ToInt32() & 0x000F).ToString("0")));
#endif
// Assuming that unknown values mean to power off. This is a WAG.
this.isSuspended = true;
break;
}
}
}
base.WndProc(ref m);
}
// Change to my refreshing timer.
/// <summary>
/// Called when the refresh timer ticks. This invalidates the form, forcing it to be redrawn, which creates a framerate for us.
/// </summary>
/// <param name="sender">Who called this method.</param>
/// <param name="e">Event Arguments.</param>
private void RefreshTimer_Tick(object sender, EventArgs e)
{
if (this.isSuspended)
{
// Program is in suspended mode, so don't do anything this update.
return;
}
// Program is not suspended, so invalidate the client area so it can be painted again.
this.Invalidate();
}
进行此更改会在调用挂起时停止所有重绘(并停止 GDI+ 计算),并且在进行此更改后,屏幕保护程序会根据电源管理设置“运行”。