2

我在类通信下有一个功能

    public int SerialCommunciation()
    {
        /*Function for opening a serial port with default settings*/
        InitialiseSerialPort();

        /*This section of code will try to write to the COM port*/   
        WriteDataToCOM();

        /*An event handler */                   
       _serialPort.DataReceived += new SerialDataReceivedEventHandler(_serialPort_DataReceived);

       return readData;
    }

这里

     int readData /*is a global variable*/

_serialPortDataRecieved() 根据从串口读取的数据更新变量 readData

   /* Method that will be called when there is data waiting in the buffer*/
    private void _serialPort_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
    {

       string text = _serialPort.ReadExisting();
       int.TryParse(text, out readData);

    }

现在当我从另一个类调用这个函数时

   valueReadFromCom=Communication.SerialCommunication()

我需要从串口读取值,但我得到的是 0。当我尝试调试这段代码时,我发现控制首先进入语句

   return readData;

在函数 SerialCommunication 中,然后控制转到函数 _serialPort_DataRecieved,由事件触发的函数。我怎样才能使整个过程同步,这意味着 readData 应该在函数 _serial_DataRecieved 执行后才从函数 serialCommunication 返回。

4

1 回答 1

2

请注意,以下不是正确的方式,因为串行端口异步工作。另一方面,它无论如何都可以完成工作。

只需添加一个布尔属性并在从 SerialCommunication 函数返回之前检查此属性;接收数据时将此属性设置为 true。

private bool dataReceived = false;   

public int SerialCommunciation()
{
    /*Function for opening a serial port with default settings*/
    InitialiseSerialPort();

    /*This section of code will try to write to the COM port*/
    WriteDataToCOM();

    /*An event handler */
    _serialPort.DataReceived += new SerialDataReceivedEventHandler(_serialPort_DataReceived);

    while (!dataReceived)
    {
        Thread.Sleep(1000);
    }
    return readData;
}

private void _serialPort_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
{
   string text = _serialPort.ReadExisting();
   int.TryParse(text, out readData);
   _serialPort_DataReceived = true;
}
于 2012-06-01T10:17:55.927 回答