我有类似这样的列表视图:
添加代码,不多,但可能有帮助:
自定义适配器:
public class MyAdapter extends BaseAdapter{
private LayoutInflater mInflater;
private Animation fadeIn;
private Animation fadeOut;
public MyAdapter(Activity c) {
mInflater = c.getLayoutInflater();
fadeIn = AnimationUtils.loadAnimation(c.getApplicationContext(), R.anim.alpha_show);
fadeIn.setFillAfter(true);
fadeOut = AnimationUtils.loadAnimation(c.getApplicationContext(), R.anim.alpha_dissappear);
fadeOut.setFillAfter(true);
}
public int getCount() {
return MainButtonsList.getList().getSize() +
GlobalPrefs.getEmptyRowsAtEnd() +
GlobalPrefs.getEmptyRowsAtStart();
}
public View getView(int position, View v, ViewGroup parent) {
View convertView = v;
if (convertView == null) {
convertView = mInflater.inflate(R.layout.main_list_item, null);
}
ImageView iv = (ImageView) convertView.findViewById(R.id.image);
if ((position > GlobalPrefs.getEmptyRowsAtStart() - 1) && (position < getCount() - GlobalPrefs.getEmptyRowsAtEnd())) {
iv.setImageResource(MainButtonsList.getList().getListImageResource(position - GlobalPrefs.getEmptyRowsAtStart()));
iv.setAlpha(255);
iv.setTag(MainButtonsList.UNPRESSED_BUTTON_TAG);
} else {
iv.setTag(MainButtonsList.UNUSED_BUTTON_TAG);
iv.setAlpha(0);
iv.setVisibility(0);
iv.setClickable(false);
iv.setImageResource(R.drawable.logo_list_null);
}
iv.setMaxHeight(GlobalPrefs.getRowHeight());
iv.setMaxWidth(GlobalPrefs.getRowWidth());
iv.setBackgroundResource(0);
return convertView;
}
public Object getItem(int position) {
return MainButtonsList.getList().getObject(position);
}
public long getItemId(int position) {
return position;
}
}
自定义列表视图:
public class CopyOfListView3d extends ListView{
private final Camera mCamera = new Camera();
private final Matrix mMatrix = new Matrix();
private Context context;
private Paint mPaint;
public CopyOfListView3d(Context context, AttributeSet attrs) {
super(context, attrs);
this.context = context;
this.setChildrenDrawingOrderEnabled(true);
}
@Override
protected int getChildDrawingOrder (int childCount, int i) {
//sets order number to each child, so makes overlap and center is always on top
}
@Override
protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
// get top left coordinates
boolean isCenter = false;
final int top = child.getTop();
final int bottom = child.getBottom();
Bitmap bitmap = child.getDrawingCache();
if (bitmap == null) {
child.setDrawingCacheEnabled(true);
child.buildDrawingCache();
bitmap = child.getDrawingCache();
}
final int centerY = child.getHeight() / 2;
final int centerX = child.getWidth() / 2;
final int radius = getHeight() / 2;
final int absParentCenterY = getTop() + getHeight() / 2;
final int absChildCenterY = child.getTop() + centerY;
final int distanceY = (absParentCenterY - absChildCenterY) / 2;
final int absDistance = Math.min(radius, Math.abs(distanceY));
final float translateZ = (float) Math.sqrt((radius * radius) - (absDistance * absDistance));
mCamera.save();
float myTranslateX = (float) (translateZ * (1.5f));
int density = GlobalPrefs.getDensity();
if (density < DisplayMetrics.DENSITY_LOW) {
myTranslateX = (float) myTranslateX - 80;
} else if (density == DisplayMetrics.DENSITY_LOW) {
myTranslateX = (float) myTranslateX - GlobalPrefs.getScreenWidth() + density + 40;
} else if (density <= DisplayMetrics.DENSITY_MEDIUM) {
myTranslateX = (float) myTranslateX - ((float)(GlobalPrefs.getScreenWidth()*0.75)) + density/2;
} else
if (density <= DisplayMetrics.DENSITY_HIGH) {
myTranslateX = (float) myTranslateX - 320;
} else
if (density > DisplayMetrics.DENSITY_HIGH) {
//Log.i("density", "this is more than high");
myTranslateX = (float) myTranslateX;
}
if ((top < absParentCenterY) && (bottom > absParentCenterY)) {
//make center row bigger
isCenter = true;
mCamera.translate((float) myTranslateX, 0, (float) -160);//130
child.setPressed(true);
child.setTag(MainButtonsList.PRESSED_BUTTON_TAG);
}
else {
//top
child.setTag(MainButtonsList.UNPRESSED_BUTTON_TAG);
child.setPressed(false);
mCamera.translate((float) myTranslateX, 0, -150);//120;
};
mCamera.getMatrix(mMatrix);
mCamera.restore();
// create and initialize the paint object
if (mPaint == null) {
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setFilterBitmap(true);
}
//calculates alpha for each row, so far from center, rows are barely visible
mPaint.setAlpha(calculateAlpha(absChildCenterY));
mMatrix.postTranslate((float) (-centerX * 1.5f), top);
canvas.drawBitmap(bitmap, mMatrix, mPaint);
return false;
}
}
它们由 ImageViews 组成,其中白色为选中状态,蓝色为未选中状态,我通过屏幕坐标更改选中/未选中,因此始终选择中心。
我有自定义 3dListView,它扩展了 ListView 并制作了自定义适配器,我在其中将 imageviews 设置为行。代码太多了,但有很简单的
其中之一可能会有所帮助:
1)我怎样才能使中心行淡入(也许也淡出)(我可以在给父母或孩子计数时找到哪一行是中心)?(更好的)
2) 如果有任何 OnStateChange 监听器来监听视图的按下,它也可能会有所帮助。然后,当视图被按下和淡出时,我可以随时淡入,当松开按下时。