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using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Project
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : Microsoft.Xna.Framework.Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;
        Texture2D myTexture;
        Rectangle myRectangle;

        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();
        }

        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()

        {


            // Create a new SpriteBatch, which can be used to draw textures.
            //spriteBatch = new SpriteBatch(GraphicsDevice);

            Texture myTexture = Content.Load<Texture2D>("character.png");       
            myRectangle = new Rectangle(10, 100, 30, 50);
            // TODO: use this.Content to load your game content here
        }

        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// all content.
        /// </summary>
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
        }

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            // TODO: Add your update logic here

            base.Update(gameTime);
        }

        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            spriteBatch.Begin();
            spriteBatch.Draw(myTexture,myRectangle,Color.White);

            spriteBatch.End();

            base.Draw(gameTime);
        }
    }
}

这有什么错误?这将返回加载“character.png”的错误。文件未找到。我已经创建了 character.png 并将其添加到我的项目中,但它也不起作用我使用带有 xna 4.0 的 Visual Studio 2010 c#

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2 回答 2

2

尝试这个:

myTexture = Content.Load<Texture2D>("character");

编辑:如果它仍然不起作用,请确保将文件设置为使用正确的内容导入器,如下所述:http: //msdn.microsoft.com/en-us/library/bb313966.aspx

于 2012-05-28T05:56:44.883 回答
0

做这个:

Texture myTexture = Content.Load<Texture2D>("character"); 

为什么它有效?
ContentManager.Load<> 方法接受资产名称,而不是文件路径。您需要在解决方案资源管理器中单击资产,然后找到资产名称。这是 Load<> 方法的参数。
希望这会有所帮助并祝您将来好运!

于 2016-03-20T03:01:53.443 回答