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我知道如何在 three.js 中动态创建网格,但不清楚如何在网格中添加自定义 UV 和法线。这是如何创建自定义网格,我们如何以编程方式将 UV 和法线添加到该网格?

谢谢!

var imgTexture = THREE.ImageUtils.loadTexture(image);
var avatarGeom = new THREE.Geometry();

avatarGeom.vertices.push(new THREE.Vector3(0.895813,0.732893,0));
avatarGeom.vertices.push(new THREE.Vector3(-1.007173,0.732893,0));
avatarGeom.vertices.push(new THREE.Vector3(0.895813,-1.390674,0));
avatarGeom.vertices.push(new THREE.Vector3(-1.007173,-1.390674,0));

var face = new THREE.Face3(2,3,1);
avatarGeom.faces.push(face);

face = new THREE.Face3(0,2,1);
avatarGeom.faces.push(face);

var avatar = new THREE.Mesh(avatarGeom,new THREE.MeshLambertMaterial(imgTexture));
avatar.doubleSided = true;
scene.add(avatar);
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1 回答 1

7

正常的。UV 进入几何体

var imgTexture = THREE.ImageUtils.loadTexture(image);
var avatarGeom = new THREE.Geometry();

avatarGeom.vertices.push(new THREE.Vector3(0.895813,0.732893,0));
avatarGeom.vertices.push(new THREE.Vector3(-1.007173,0.732893,0));
avatarGeom.vertices.push(new THREE.Vector3(0.895813,-1.390674,0));
avatarGeom.vertices.push(new THREE.Vector3(-1.007173,-1.390674,0));

var face = new THREE.Face3(2,3,1);
face.normal.set(0,0,1); // normal
avatarGeom.faces.push(face);
avatarGeom.faceVertexUvs[0].push([new THREE.UV(1,1),new THREE.UV(0,1),new THREE.UV(1,0)]); // uvs

face = new THREE.Face3(0,2,1);
face.normal.set(0,0,1); // normal
avatarGeom.faces.push(face);
avatarGeom.faceVertexUvs[0].push([new THREE.UV(0,0),new THREE.UV(1,1),new THREE.UV(1,0)]); // uvs

var avatar = new THREE.Mesh(avatarGeom,new THREE.MeshLambertMaterial(imgTexture));
avatar.doubleSided = true;
scene.add(avatar);

UV 进入几何体的原因是因为这样我们可以拥有不同的通道(同一几何体的不同 UV 集)。

于 2012-05-27T21:01:50.400 回答