我在尝试使用 glGetTexLevelParameter 函数获取纹理的宽度和高度时遇到问题。无论我尝试什么,该函数都不会设置宽度或高度变量的值。我检查了错误,但一直没有错误。这是我的代码(如果有帮助,基于 NeHe 教程):
int LoadGLTextures()
{
//load image file directly into opengl as new texture
GLint width = 0;
GLint height = 0;
texture[0] = SOIL_load_OGL_texture("NeHe.bmp", SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_INVERT_Y); //image must be in same place as lib
if(texture[0] == 0)
{
return false;
}
glEnable(GL_TEXTURE_2D);
glGenTextures(3, &texture[0]);
glBindTexture(GL_TEXTURE_2D, texture[0]);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //no filtering bc of GL_NEAREST, looks really bad
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
const GLubyte* test = gluErrorString(glGetError());
cout << test << endl;
return true;
}
如果有帮助,我也在使用 Visual Studio 2010。加载纹理[0] 的调用来自 SOIL 图像库。