我制作了这个方法,它为坐标创建了一个二维数组,并将对象(物品、宝藏、敌人)放置在随机位置。我想创建一个新方法来接收当前的 Player 对象(这样我就可以保留当前的 hp、stats、points)并在随机位置生成一组坐标和对象。
void Game::newGame() {
srand(time(0));
int count = 0;
int row = 0;
int col = 0;
Room* newRoom = new Room;
room = newRoom;
m_alive = true;
for(int i = 0; i < rows; i++) {
for(int j = 0; j < cols; j++) {
room->aRoom[i][j] = NULL;
}
}
//spawn player at 0,0
room->aRoom[0][0] = new Player("Lemmiwinks", rand()%9+11, rand()%6+7, rand()%6+7);
m_player = room->aRoom[0][0];
room->currentRow = 0;
room->currentCol = 0;
printMoves();
//spawn boss
room->aRoom[rand()%rows][cols-1] = new Boss("Demon Lord", rand()%9 + 10, rand()%7 + 8, rand()%7 + 8);
//spawn meat cleaver
count = 0;
while(count < 1) {
row = rand()%rows;
col = rand()%cols;
if (room->aRoom[row][col] == NULL) {
room->aRoom[row][col] = new Item("Rusty Shank", 0, 3, 1);
count++;
}
}
//spawn barrel lid
count = 0;
while(count < 1) {
row = rand()%rows;
col = rand()%cols;
if (room->aRoom[row][col] == NULL) {
room->aRoom[row][col] = new Item("Barrel Lid", 0, 1, 3);
count++;
}
}
//place potion at random loc
count = 0;
while(count < 2) {
row = rand()%rows;
col = rand()%cols;
if (room->aRoom[row][col] == NULL) {
room->aRoom[row][col] = new Item("Potion", 10, 0, 0);
count++;
}
}
//place 5 enemies at random loc
count = 0;
while(count < 5) {
row = rand()%rows;
col = rand()%cols;
if (room->aRoom[row][col] == NULL) {
room->aRoom[row][col] = new Enemy("Demon", rand()%5 + 5, rand()%4 + 4, rand()%4 + 4);
count++;
}
}
//place 5 treasures at random loc
count = 0;
while(count < 5) {
row = rand()%rows;
col = rand()%cols;
if (room->aRoom[row][col] == NULL) {
room->aRoom[row][col] = new Treasure("Artifact", rand()%5 + 5);
count++;
}
}
cout << "\n---Stats---" << endl;
m_player->printEntity();
}
有什么办法可以欺骗这个方法并传入一个玩家对象,这样我就可以在新地图上重用同一个玩家?