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我正在为我的计算机课制作一个类似 pac man 的程序,这就是我到目前为止所拥有的......我想在程序中添加幽灵。但我不知道如何做到这一点,以便程序不会停止一切并等待用户输入。就像我使用 c.getchar() 时一样,它会停止程序并等待用户输入。还有什么我可以使用的不会停止程序的东西,所以鬼可能会追逐吃豆人……请帮忙!

// The "Pac_man" class.
import java.awt.*;
import hsa.Console;


public class Pac_man
{
    static Console c;           // The output console

    public static void main (String[] args)
    {
        c = new Console ();

        int outline_x = 189, outline_y = 99, body_x = 190, body_y = 100, eye_x = 208, eye_y = 106, outline_position_x = 26;
        int body_position_x = 30, p = 1, point_x = 0, point_y = 0, run_time = 0, score = 0, random_number, life = 3;
        char key_entered;

        background();
        redraw (score, outline_x, outline_y, outline_position_x, body_x, body_y, body_position_x, life);
        c.fillOval (eye_x, eye_y, 4, 4); // eye

        do 
        {
            key_entered = c.getChar();

            if (key_entered == 'd' || key_entered == 'D')
            {
                outline_x = outline_x + 10;
                body_x = body_x + 10;
                eye_x = eye_x + 10;
                outline_position_x = 26;
                body_position_x = 30;

                redraw (score, outline_x, outline_y, outline_position_x, body_x, body_y, body_position_x, life);
                c.fillOval (eye_x, eye_y-1, 4, 4); // eye
            }

             if (key_entered == 'a' || key_entered == 'A')
            {
                outline_x = outline_x - 10;
                body_x = body_x - 10;
                eye_x = eye_x - 10;
                outline_position_x = 206;
                body_position_x = 210;

                redraw (score, outline_x, outline_y, outline_position_x, body_x, body_y, body_position_x, life);
                c.fillOval (eye_x-6, eye_y, 4, 4); // eye

            }

            if (key_entered == 'w' || key_entered == 'W')
            {
                outline_y = outline_y - 10;
                body_y = body_y - 10;
                eye_y = eye_y - 10;
                outline_position_x = 116;
                body_position_x = 120;

                redraw (score, outline_x, outline_y, outline_position_x, body_x, body_y, body_position_x, life);
                c.fillOval (eye_x+2, eye_y+2, 4, 4); // eye
            }

            if (key_entered == 's' || key_entered == 'S')
            {
                outline_y = outline_y + 10;
                body_y = body_y + 10;
                eye_y = eye_y + 10;
                outline_position_x = 296;
                body_position_x = 300;

                redraw (score, outline_x, outline_y, outline_position_x, body_x, body_y, body_position_x, life);
                c.fillOval (eye_x+3, eye_y+8, 4, 4); // eye
            }

            if (key_entered == 'p' || key_entered == 'P')
            {   
                c.setColor (Color.blue);
                Font f2 = new Font ("Freestyle Script", Font.BOLD, 56);
                c.setFont (f2);
                c.drawString ("GAME PAUSED", 173, 250);

                for (int i = 1; p == i ; i++)
                {
                    key_entered = c.getChar();
                    p++;

                    if (key_entered == 'p' || key_entered == 'P')
                    {
                        p = 0;
                        background();
                        redraw (score, outline_x, outline_y, outline_position_x, body_x, body_y, body_position_x, life);
                        c.fillOval (eye_x, eye_y, 4, 4); // eye
                    }
                    c.setColor (Color.black);
                }
                p = 1;
            }
            random_number = (int) (Math.random()* 100)+1;

            //point start
            if (run_time == score)
            {
            do
            {
                point_x = (int)(Math.random() * 1000) + 1;
            }

            while (point_x < 65 || point_x > 546);

            do
            {
                point_y = (int)(Math.random() * 1000) + 1;
            }

            while (point_y < 90 || point_y > 430);

            run_time ++;

            }
            c.setColor (Color.green);
            c.fillOval (point_x, point_y, 8, 8);
            // point end

            if (outline_x  > (point_x-32) && outline_x < (point_x+4) && outline_y > (point_y-29) && outline_y < (point_y+7))
            {
                score = score + 1;
            }


            if (outline_x < 59)
            {
                outline_x = 548;
                body_x = 548;
                eye_x = 569;
            }

            if (outline_x > 549)
            {
                outline_x = 60;
                body_x = 60;
                eye_x = 78;
            }

            if (outline_y < 89)
            {
                outline_y = 419;
                body_y = 419;
                eye_y = 425;
            }

            if (outline_y > 420)
            {
                outline_y = 90;
                body_y = 90;
                eye_y = 98;
            }

        }

        while (1 == 1);

    } // main method

    public static void background ()
    {
        c.setColor (new Color (0, 0, 0));
        c.fillRect (0, 0, 640, 500);
        c.setColor (new Color (35, 47, 210)); 
        Font f3 = new Font ("Footlight MT Light", Font.BOLD, 16);
        c.setFont (f3);
        c.drawString ("a = move left", 10, 485);
        c.drawString ("d = move right", 125, 485);
        c.drawString ("s = move down", 255, 485);
        c.drawString ("w = move up", 385, 485);
        c.drawString ("p = pause game", 500, 485);

    }

    public static void redraw (int score, int outline_x, int outline_y, int outline_position_x, int body_x, int body_y, int body_position_x, int life)
    {   
        c.setColor (new Color (0, 0, 0));
        c.fillRect (50, 50, 10, 400); // left border
        c.fillRect (580, 50, 12, 400); // right border
        c.fillRect (50, 450, 540, 15); // bottom border
        c.fillRect (50, 40, 540, 10); // top border
        c.setColor (new Color (35, 47, 210));
        Font f2 = new Font ("Footlight MT Light", Font.BOLD, 45);
        c.setFont (f2);
        c.drawString ("Welcome to Pac-Man", 100, 37);
        c.setColor (new Color (125, 23, 137)); 
        c.fillRect (60, 50, 520, 400);
        Font f3 = new Font ("Footlight MT Light", Font.BOLD, 24);
        c.setFont (f3);
        c.setColor (new Color (0, 0, 0));
        c.drawString("SCORE : " + score, 61, 75);
        c.drawString ("Lives :", 380, 75);
        lives (life);
        c.fillRect (50, 85, 550, 5);// line
        c.setColor (Color.black);// pac man drawing begins
        c.fillArc (outline_x, outline_y, 35, 35, outline_position_x, 320); // outline
        c.setColor (Color.yellow);
        c.fillArc (body_x, body_y, 32, 32, body_position_x, 310); // body
        c.setColor (Color.black);// pac man drawing ends
    }

    public static int lives (int life)
    {
        int x1 = 470;

        for (int i = 1; i <= life; i++)
        {
            c.setColor (Color.black);// pac man drawing begins
            c.fillArc (x1, 55, 30, 30, 26, 320); // outline
            c.setColor (Color.yellow);
            c.fillArc (x1, 55, 28, 28, 30, 310); // body
            c.setColor (Color.black);// pac man drawing begins
            c.fillOval (x1+15, 59, 4, 4); // eye

            x1+=35;
        }
        return life;   
    }

} // Pac_man class
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2 回答 2

1

我没有阅读您的代码(将其缩短到相关部分以使其更具可读性),但我觉得您以错误的方式处理此问题。您可能想要使用KeyListener。这将允许您在程序运行时“监听”同时按下的键。

public class KeyEventDemo implements KeyListener {
        typingArea = new JTextField(20);
        typingArea.addKeyListener(this);

    /** Handle the key typed event from the text field. */
    public void keyTyped(KeyEvent e) {
        // snip
    }

    /** Handle the key-pressed event from the text field. */
    public void keyPressed(KeyEvent e) {
        // snip
    }

    /** Handle the key-released event from the text field. */
    public void keyReleased(KeyEvent e) {
        // snip
    }

如果您有焦点问题,我建议您还阅读如何使用键绑定来替代 KeyListener。

于 2012-05-24T02:25:06.367 回答
0

看起来您的老师制作了一个自定义控制台类,您用它来绘制吃豆人游戏?

我用谷歌搜索了“hsa.Console”并找到了一些Javadoc。所以假设我是你正在使用的控制台类:http ://www.brentwoodhigh.com/apcs/holt/hsa-javadoc/Console.html

根据您老师的 Javadoc,控制台实现了KeyListener,因此您可以使用自己的控制台子类化他的控制台并在那里监听关键事件。

例子:

class MyConsole extends Console {
   public void keyPressed(KeyEvent e) {
      super.keyPressed(e); // Call your teacher's code in case he does something
      // set some shared variable with the key that was typed
      // you'll read this shared variable in your main loop
   }
}

KeyEvent javadoc:http ://docs.oracle.com/javase/1.5.0/docs/api/java/awt/event/KeyEvent.html

在你的主要你会做:

c = new MyConsole();

代替

c = new Console();

在您的主循环中,您将要轮询输入的最后一个键...从技术上讲,您需要一个共享volatile变量,但我猜您的老师要么不知道,要么很早就向您介绍了线程。

您的文件将类似于:

// The "Pac_man" class.
import java.awt.*;
import hsa.Console;

public class Pac_man {
   public static volatile char lastChar;
   static Console c;
   public static void main(String [] args) {
       c = new MyConsole();
       do {
          // read whatever character may have been set
          // by the console
          char key = lastChar;
          ...your event loop logic...
       } while (running);
   }
}
static class MyConsole extends Console {
   // this method is called by the system whenever a key has been pressed
   public void keyPressed(KeyEvent e) {
      // call your prof's version of keyPressed
      super.keyPressed(e); 

      // set the shared lastChar variable
      Pac_man.lastChar = e.getKeyChar();
   }
}

当然,无法访问您老师制作的图书馆,我只能对可行的方法进行有根据的猜测。

于 2012-05-24T02:34:57.527 回答