我有一个MKMapView
显示当前用户位置的。当我单击导航栏中的按钮时,我想随机放置 10 个MKAnnotation
图钉。这些可以随机放置在任何地方,但只能在当前可见的地图区域内和当前位置周围。
怎么会去做这样的事情?有没有办法在用户位置附近但在地图区域内有一个长/纬度范围?那么,我可以从这个范围中随机选择吗?
基本上,我需要找到当前可用的坐标MKCoordinateRegion
。
有没有更好的方法来解决这个问题?
我有一个MKMapView
显示当前用户位置的。当我单击导航栏中的按钮时,我想随机放置 10 个MKAnnotation
图钉。这些可以随机放置在任何地方,但只能在当前可见的地图区域内和当前位置周围。
怎么会去做这样的事情?有没有办法在用户位置附近但在地图区域内有一个长/纬度范围?那么,我可以从这个范围中随机选择吗?
基本上,我需要找到当前可用的坐标MKCoordinateRegion
。
有没有更好的方法来解决这个问题?
您可以使用用户位置与其他位置之间的距离来获取注释
看看下面的代码
#define DISTANCE_RADIUS 10.0 // in KM
-(NSArray *)findNearMe:(NSArray *)lounges {
NSMutableArray *arNearme = [NSMutableArray array];
CLLocation *currentLocation;
for(NSDictionary *d in lounges)
{
currentLocation = [[CLLocation alloc] initWithLatitude:29.33891 longitude:48.077202];
CGFloat latitude=[[d valueForKey:@"latitude"] floatValue];
CGFloat longitude=[[d valueForKey:@"longitude"] floatValue];
CLLocation *newPinLocation=[[CLLocation alloc] initWithLatitude:latitude longitude:longitude];
double distanceValue=[currentLocation distanceFromLocation:newPinLocation];
if(distanceValue/1000.0<=DISTANCE_RADIUS) {
[arNearme addObject:d];
}
}
return arNearme;
}
它将返回用户位置附近 1 到 1000 公里范围的数组。使用注释数组并将您的注释显示在带有用户位置的地图视图中。
我想通了,我是这样做的:
/**
* Adds new pins to the map
*
* @version $Revision: 0.1
*/
+ (void)addPinsToMap:(MKMapView *)mapView amount:(int)howMany {
//First we need to calculate the corners of the map so we get the points
CGPoint nePoint = CGPointMake(mapView.bounds.origin.x + mapView.bounds.size.width, mapView.bounds.origin.y);
CGPoint swPoint = CGPointMake((mapView.bounds.origin.x), (mapView.bounds.origin.y + mapView.bounds.size.height));
//Then transform those point into lat,lng values
CLLocationCoordinate2D neCoord = [mapView convertPoint:nePoint toCoordinateFromView:mapView];
CLLocationCoordinate2D swCoord = [mapView convertPoint:swPoint toCoordinateFromView:mapView];
// Loop
for (int y = 0; y < howMany; y++) {
double latRange = [MapUtility randomFloatBetween:neCoord.latitude andBig:swCoord.latitude];
double longRange = [MapUtility randomFloatBetween:neCoord.longitude andBig:swCoord.longitude];
// Add new waypoint to map
CLLocationCoordinate2D location = CLLocationCoordinate2DMake(latRange, longRange);
MPin *pin = [[MPin alloc] init];
pin.coordinate = location;
[mapView addAnnotation:pin];
}//end
}//end
/**
* Random numbers
*
* @version $Revision: 0.1
*/
+ (double)randomFloatBetween:(double)smallNumber andBig:(double)bigNumber {
double diff = bigNumber - smallNumber;
return (((double) (arc4random() % ((unsigned)RAND_MAX + 1)) / RAND_MAX) * diff) + smallNumber;
}//end
在 Swift 3.0 中
func addPins() {
let nePoint = CGPoint(x: mapView.bounds.origin.x + mapView.bounds.size.width, y: mapView.bounds.origin.y)
let sePoint = CGPoint(x: mapView.bounds.origin.x, y: mapView.bounds.origin.y + mapView.bounds.size.height)
let neCoord = mapView.convert(nePoint, toCoordinateFrom: mapView)
let seCoord = mapView.convert(sePoint, toCoordinateFrom: mapView)
var y = 5
while y > 0 {
let latRange = randomBetweenNumbers(firstNum: Float(neCoord.latitude), secondNum: Float(seCoord.latitude))
let longRange = randomBetweenNumbers(firstNum: Float(neCoord.longitude), secondNum: Float(seCoord.longitude))
let location = CLLocationCoordinate2D(latitude: CLLocationDegrees(latRange), longitude: CLLocationDegrees(longRange))
let pin = MKPointAnnotation()
pin.coordinate = location
pin.title = "Home"
mapView.addAnnotation(pin)
y -= 1
}
}
func randomBetweenNumbers(firstNum: Float, secondNum: Float) -> Float{
return Float(arc4random()) / Float(UINT32_MAX) * abs(firstNum - secondNum) + min(firstNum, secondNum)
}
迅捷4:
// returned coordinates all restricted to the provided bound
// nwCoordinate: north West coordinate of the target bound
// seCoordinate: south east coordinate of the target bound
func createRandomLocation(nwCoordinate: CLLocationCoordinate2D, seCoordinate: CLLocationCoordinate2D) -> [CLLocationCoordinate2D]
{
return (0 ... 30).enumerated().map { _ in
let latitude = randomFloatBetween(nwCoordinate.latitude, andBig: seCoordinate.latitude)
let longitude = randomFloatBetween(nwCoordinate.longitude, andBig: seCoordinate.longitude)
return CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
}
}
private func randomFloatBetween(_ smallNumber: Double, andBig bigNumber: Double) -> Double {
let diff: Double = bigNumber - smallNumber
return ((Double(arc4random() % (UInt32(RAND_MAX) + 1)) / Double(RAND_MAX)) * diff) + smallNumber
}