我有一个与 C# 中的基类的接口——我希望能够在 IronPython 中实现派生类以实现嵌入式可扩展性。
在 C# 中,我会有类似的东西:
public interface IInterface
{
bool SomeProperty { get; set; }
bool SomeMethod(DateTime atTime);
}
public abstract class BaseClass : IInterface
{
public BaseClass() {}
private bool someProperty = true;
public virtual bool SomeProperty
{
get { return someProperty; }
set { someProperty = value; }
}
public virtual bool SomeMethod(DateTime atTime)
{
return true;
}
}
然后是控制器类型类
public class SomeOtherClass
{
List<IInterface> interfaceCollection = new List<IInterface>();
... factory here to create C# classes and IPy classes derived from BaseClass or IInterface ...
interfaceCollection.Add(somePytonDerivedClass);
foreach (var intExersize in interfaceCollection)
{
if (intExersize.SomeProperty == true)
{
intExersize.SomeMethod(DateTime.Now);
}
}
}
我想在 IronPython 中做一个 impl —— 比如:
class BaseClassIPy (BaseClass):
def __new__(self):
print("Made it into the class")
return BaseClass.__new__(self)
def __init__(self):
pass
def get_SomeProperty(self):
return BaseClass.SomeProperty
def set_SomeProperty(self, value):
BaseClass.SomeProperty = value
def SomeMethod(self, atTime):
return BaseClass.SomeMethod(atTime)
new和init方法被正确调用——
但是当我调用 IPy 类的属性和方法时,调用似乎直接转到基类......
是语法问题吗?即IPy代码是错误的?
还是我完全错过了什么?
问候,乍得
---------------- 编辑 ----- 安装 python 类的方法:
private IInterface GetScriptPlugInNode()
{
IInterface node = null;
string plugInScript = "c:\\BaseClassIPy.py";
string plugInClass = "BaseClassIPy";
var options = new Dictionary<string, object>();
ScriptRuntimeSetup setup = Python.CreateRuntimeSetup(options);
setup.HostType = typeof(SelfContainedScriptHost); //PAL impl
setup.DebugMode = true;
var pyRuntime = new ScriptRuntime(setup);
var engineInstance = Python.GetEngine(pyRuntime);
// Redirect search path to use embedded resources
engineInstance.SetSearchPaths(new[] { String.Empty });
var scope = engineInstance.CreateScope();
ScriptSource source = engineInstance.CreateScriptSourceFromFile(plugInScript);
source.Execute(scope);
var typeClass = scope.GetVariable(plugInClass);
var instance = engineInstance.Operations.CreateInstance(typeClass);
node = instance;
return node;
}