我正在为 iOS 开发一个应用程序。这是一个游戏。
在游戏屏幕中,用户可以加载从 UIImageView 子类化的对象。为了保存游戏,我开发了这个函数,它通过主视图的子视图数组进行迭代并生成一个 XML 字符串。
#pragma mark I/O Functions
-(NSString *)getXMLFromItemsView:(UIView *)items
{
int a;
NSString *XML = [[[NSString alloc] init] autorelease];
XML = [XML stringByAppendingString:@"<PAGE>"];
for (a=0;a<[items.subviews count];a++)
{
iItem *item = [items.subviews objectAtIndex:a];
if ([item isKindOfClass:[iItem class]] || [item isKindOfClass:[iText class]])
{
NSLog(@"INFO -> Saving...Item Id: %d",item.itemId);
XML = [XML stringByAppendingString:@"<ITEM>\n"];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<CLASS>%@</CLASS>\n",[item class]]];
//OriginalTransform
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<originalTransform.a>%f</originalTransform.a>\n",item.originalTransform.a]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<originalTransform.b>%f</originalTransform.b>\n",item.originalTransform.b]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<originalTransform.c>%f</originalTransform.c>\n",item.originalTransform.c]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<originalTransform.d>%f</originalTransform.d>\n",item.originalTransform.d]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<originalTransform.tx>%f</originalTransform.tx>\n",item.originalTransform.tx]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<originalTransform.ty>%f</originalTransform.ty>\n",item.originalTransform.ty]];
//InitialTransform
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<initialTransform.a>%f</initialTransform.a>\n",item.initialTransform.a]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<initialTransform.b>%f</initialTransform.b>\n",item.initialTransform.b]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<initialTransform.c>%f</initialTransform.c>\n",item.initialTransform.c]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<initialTransform.d>%f</initialTransform.d>\n",item.initialTransform.d]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<initialTransform.tx>%f</initialTransform.tx>\n",item.initialTransform.tx]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<initialTransform.ty>%f</initialTransform.ty>\n",item.initialTransform.ty]];
//OriginalFrame
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<originalFrame.x>%f</originalFrame.x>\n",item.originalFrame.origin.x]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<originalFrame.y>%f</originalFrame.y>\n",item.originalFrame.origin.y]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<originalFrame.w>%f</originalFrame.w>\n",item.originalFrame.size.width]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<originalFrame.h>%f</originalFrame.h>\n",item.originalFrame.size.height]];
//zOrder
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<zOrder>%d</zOrder>\n",item.zOrder]];
//itemId
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<itemId>%d</itemId>\n",item.itemId]];
//itemIdColor
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<itemIdColor>%d</itemIdColor>\n",item.itemIdColor]];
//itemIdTexture
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<itemIdTexture>%d</itemIdTexture>\n",item.itemIdTexture]];
//itemIdStyle
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<itemIdStyle>%d</itemIdStyle>\n",item.itemIdStyle]];
//textureLevel
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<textureLevel>%d</textureLevel>\n",item.textureLevel]];
//currentSizePercent
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentSizePercent>%f</currentSizePercent>\n",item.currentSizePercent]];
//currentRotation
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentRotation>%f</currentRotation>\n",[item currentRotation]]];
//holdItem
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<holdItem>%d</holdItem>\n",item.holdItem]];
//isInverted
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<isInverted>%d</isInverted>\n",item.isInverted]];
//isMerged
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<isMerged>%d</isMerged>\n",item.isMerged]];
//selectedFrame
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<selectedFrame>%@</selectedFrame>\n",item.selectedFrame]];
//mergedFrame
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<mergedFrame>%@</mergedFrame>\n",item.mergedFrame]];
//NSLog(@"Item Saved Frame: X:%f Y:%f W:%f H:%f",item.frame.origin.x,item.frame.origin.y,item.frame.size.width,item.frame.size.height);
//currentFrame
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentFrame.x>%f</currentFrame.x>\n",item.frame.origin.x]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentFrame.y>%f</currentFrame.y>\n",item.frame.origin.y]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentFrame.w>%f</currentFrame.w>\n",item.frame.size.width]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentFrame.h>%f</currentFrame.h>\n",item.frame.size.height]];
//currentBounds
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentBounds.x>%f</currentBounds.x>\n",item.bounds.origin.x]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentBounds.y>%f</currentBounds.y>\n",item.bounds.origin.y]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentBounds.w>%f</currentBounds.w>\n",item.bounds.size.width]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentBounds.h>%f</currentBounds.h>\n",item.bounds.size.height]];
//currentTransform
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentTransform.a>%f</currentTransform.a>\n",item.transform.a]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentTransform.b>%f</currentTransform.b>\n",item.transform.b]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentTransform.c>%f</currentTransform.c>\n",item.transform.c]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentTransform.d>%f</currentTransform.d>\n",item.transform.d]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentTransform.tx>%f</currentTransform.tx>\n",item.transform.tx]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentTransform.ty>%f</currentTransform.ty>\n",item.transform.ty]];
if ([[NSString stringWithFormat:@"%@",[item class]] isEqual:@"iText"])
{
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<currentText>%@</currentText>\n",[item text]]];
}
XML = [XML stringByAppendingString:@"</ITEM>\n"];
}
}
if (fondo)
{
XML = [XML stringByAppendingString:@"<FONDO>\n"];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<selectedFrame>%@</selectedFrame>",fondo.selectedFrame]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<picturePath>%@</picturePath>",fondo.picturePath]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<idCurrentColor>%d</idCurrentColor>",fondo.idCurrentColor]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<idCurrentTexture>%d</idCurrentTexture>",fondo.idCurrentTexture]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<idCurrentStyle>%d</idCurrentStyle>",fondo.idCurrentStyle]];
XML = [XML stringByAppendingString:[NSString stringWithFormat:@"\t<textureLevel>%d</textureLevel>",fondo.textureLevel]];
XML = [XML stringByAppendingString:@"</FONDO>\n"];
}
XML = [XML stringByAppendingString:@"</PAGE>"];
NSLog(@"INFO -> ItemsViewXML: %@",XML);
return XML;
}
目前,如果要迭代的项目数量少于 20,则此方法可以正常工作。但是当它必须处理超过 50 个项目时,应用程序会因为内存而崩溃。
我已经使用仪器调试了这种方法,并且没有检测到泄漏,但是分配会增加,直到使用大量 RAM。
创建字符串使用超过 100MB 的 VM 是不正常的。
任何人都知道我失去了什么?
谢谢。