我curses
在终端游戏(Mac OSX,Python 2.6.5)中使用拼图。这个谜题涉及旋转一些表盘来打开锁。我的代码,有些简化(请原谅丑陋):
import curses
dial = ["| -1 |","|-1/3 |","| 0 |","| 1/2 |","| 2/3 |","| 1 |"]
clear = " "
pointer = " ^ "
subdials = [clear,clear]
d = {'d0':{},'d1':{}}
d['d0'] = {'val':2,'disp':dial[2]}
d['d1'] = {'val':2,'disp':dial[2]}
def spin(scr):
try:
curses.curs_set(0)
except:
pass
solved = 0
p = 0
subdials[p] = pointer
dials = [d['d0']['disp'],d['d1']['disp']]
maxy,maxx = scr.getmaxyx()
newscr = scr.subwin(10,51,maxy-15,0)
newscr.box(ord('|'),ord('-'))
newscr.addstr(4,8,''.join(dials))
newscr.addstr(6,8,''.join(subdials))
newscr.refresh()
while solved == 0:
r = scr.getch()
subdials[p] = clear
currd = 'd'+str(p)
if r == ord('q') or r == ord('Q'):
break
elif r == curses.KEY_LEFT:
if p > 0 and p < 2:
p -= 1
else: pass
elif r == curses.KEY_RIGHT:
if p >= 0 and p < 1:
p += 1
else: pass
elif r == curses.KEY_UP:
if d[currd]['val'] >= 0 and d[currd]['val'] < 5:
d[currd]['val'] += 1
d[currd]['disp'] = dial[d[currd]['val']]
else: pass
elif r == curses.KEY_DOWN:
if d[currd]['val'] > 0 and d[currd]['val'] <= 5:
d[currd]['val'] -= 1
d[currd]['disp'] = dial[d[currd]['val']]
else: pass
else: pass
subdials[p] = pointer
dials = [d['d0']['disp'],d['d1']['disp']]
newscr.addstr(4,8,''.join(dials))
newscr.addstr(6,8,''.join(subdials))
newscr.refresh()
if d['d0']['val'] == 5 and d['d1']['val'] == 3:
solved = 1
if solved == 0:
scr.addstr(maxy-1,0,"You can't figure out the lock.")
else:
scr.addstr(maxy-1,0,"The lock is open!")
scr.getch()
scr.clear()
return solved
def box():
solved = curses.wrapper(spin)
return solved
退出“盒子”功能有两种方式:按“q”退出,或解谜。第一次退出诅咒(无论哪种方式)都没有问题。但是,如果我再次调用“box”,很快就会出现问题。
首先,在 curses 窗口中,我的函数被指示输入的任何键输入pass
都会回显到屏幕上。其次,更糟糕的是,当你第二次退出谜题时——无论是退出还是获胜——noecho
并且cbreak
没有关闭,所以我的终端被塞满了,必须重新设置。
(注意:如果我继续调用“box”,则键盘输入不再在 curses 窗口本身中回显,但我的终端不会恢复正常。)
我一生都无法弄清楚导致这种行为的原因。帮助!