5

给定以下程序:

using System;
using System.Collections.Generic;

namespace ConsoleApplication49
{
    using FooSpace;

    class Program
    {
        static void Main(string[] args)
        {
            IEnumerable<FooBase> foos = FooFactory.CreateFoos();

            foreach (var foo in foos)
            {             
                HandleFoo(foo);
            }
        }

        private static void HandleFoo(FooBase foo)
        {
            dynamic fooObject = foo;
            ApplyFooDefaults(fooObject);
        }

        private static void ApplyFooDefaults(Foo1 foo1)
        {
            foo1.Name = "Foo 1";

            Console.WriteLine(foo1);
        }

        private static void ApplyFooDefaults(Foo2 foo2)
        {
            foo2.Name        = "Foo 2";
            foo2.Description = "SomeDefaultDescription";

            Console.WriteLine(foo2);
        }

        private static void ApplyFooDefaults(Foo3 foo3)
        {
            foo3.Name    = "Foo 3";
            foo3.MaxSize = Int32.MaxValue;

            Console.WriteLine(foo3);
        }

        private static void ApplyFooDefaults(Foo4 foo4)
        {
            foo4.Name        = "Foo 4";
            foo4.MaxSize     = 99999999;
            foo4.EnableCache = true;

            Console.WriteLine(foo4);
        }

        private static void ApplyFooDefaults(FooBase unhandledFoo)
        {
            unhandledFoo.Name = "Unhandled Foo";
            Console.WriteLine(unhandledFoo);
        }
    }    
}

/////////////////////////////////////////////////////////
// Assume this namespace comes from a different assembly
namespace FooSpace
{
    ////////////////////////////////////////////////
    // these cannot be changed, assume these are 
    // from the .Net framework or some 3rd party
    // vendor outside of your ability to alter, in
    // another assembly with the only way to create
    // the objects is via the FooFactory and you
    // don't know which foos are going to be created
    // due to configuration.

    public static class FooFactory
    {
        public static IEnumerable<FooBase> CreateFoos()
        {
            List<FooBase> foos = new List<FooBase>();
            foos.Add(new Foo1());
            foos.Add(new Foo2());
            foos.Add(new Foo3());
            foos.Add(new Foo4());
            foos.Add(new Foo5());

            return foos;
        }
    }

    public class FooBase
    {
        protected FooBase() { }

        public string Name { get; set; }

        public override string ToString()
        {
            return String.Format("Type = {0}, Name=\"{1}\"", this.GetType().FullName, this.Name);
        }
    }

    public sealed class Foo1 : FooBase
    {
        internal Foo1() { }
    }

    public sealed class Foo2 : FooBase
    {
        internal Foo2() { }

        public string Description { get; set; }

        public override string ToString()
        {
            string baseString =  base.ToString();
            return String.Format("{0}, Description=\"{1}\"", baseString, this.Description);
        }
    }

    public sealed class Foo3 : FooBase
    {
        internal Foo3() { }

        public int MaxSize { get; set; }

        public override string ToString()
        {
            string baseString =  base.ToString();
            return String.Format("{0}, MaxSize={1}", baseString, this.MaxSize);
        }
    }

    public sealed class Foo4 : FooBase
    {
        internal Foo4() { }

        public int MaxSize { get; set; }
        public bool EnableCache { get; set; }

        public override string ToString()
        {
            string baseString =  base.ToString();
            return String.Format("{0}, MaxSize={1}, EnableCache={2}", baseString,
                                                                      this.MaxSize,
                                                                      this.EnableCache);
        }
    }

    public sealed class Foo5 : FooBase
    {
        internal Foo5() { }
    }
    ////////////////////////////////////////////////
}

产生以下输出:

Type = ConsoleApplication49.Foo1, Name="Foo 1"
Type = ConsoleApplication49.Foo2, Name="Foo 2", Description="SomeDefaultDescription"
Type = ConsoleApplication49.Foo3, Name="Foo 3", MaxSize=2147483647
Type = ConsoleApplication49.Foo4, Name="Foo 4", MaxSize=99999999, EnableCache=True
Type = ConsoleApplication49.Foo5, Name="Unhandled Foo"
Press any key to continue . . .

我选择在这里使用动态以避免以下情况:

  1. 使用 switch/if/else 语句,例如switch(foo.GetType().Name)
  2. 显式类型检查语句,例如foo is Foo1
  3. 显式转换语句,例如(Foo1)foo

由于dynamic转换,正确的ApplyFooDefaults方法会根据传入的对象类型被调用HandleFoo(FooBase foo)。任何没有适当ApplyFooDefaults处理程序方法的对象都属于“catch all”方法,ApplyFooDefaults(FooBase unhandledFoo).

这里的一个关键部分是 FooBase 和派生类代表了我们无法控制的类型,并且无法派生以添加额外的接口。

这是动态的“好”用途,还是可以在不增加额外复杂性的情况下以 OOP 方式解决这个问题,并且考虑到约束以及这只是在这些对象上设置默认属性值的事实?

*更新*

在 Bob Horn 的回答之后,我意识到我的场景并不完整。附加约束:

  1. 你不能直接创建Foos,你必须使用FooFactory。
  2. 您不能假设 Foo 类型,因为 Foo 类型是在配置中指定的并且是反射式创建的。

.

4

2 回答 2

1

好吧,单独的对象初始化应该发生在类型的构造函数中。如果工厂未能做到这一点并且仅输出具有基本类型的对象,那么显然超出 OOP 模式来基于类型初始化对象。

唉,运行时类型检测是要走的路,而动态就是这样做的,所以是的,您的解决方案非常漂亮。(但第三方库不是,因为它强制您使用动态类型)

于 2012-05-18T18:58:27.207 回答
0

做到这一点并避免动态的一种可能方法是制作 ApplyFooDefaults() 扩展方法:

public static class FooExtensions
{
    public static void ApplyFooDefaults(this Foo1 foo1)
    {
        foo1.Name = "Foo 1";

        Console.WriteLine(foo1);
    }

    public static void ApplyFooDefaults(this Foo2 foo2)
    {
        foo2.Name = "Foo 2";
        foo2.Description = "SomeDefaultDescription";

        Console.WriteLine(foo2);
    }

    public static void ApplyFooDefaults(this Foo3 foo3)
    {
        foo3.Name = "Foo 3";
        foo3.MaxSize = Int32.MaxValue;

        Console.WriteLine(foo3);
    }

    public static void ApplyFooDefaults(this Foo4 foo4)
    {
        foo4.Name = "Foo 4";
        foo4.MaxSize = 99999999;
        foo4.EnableCache = true;

        Console.WriteLine(foo4);
    }

    public static void ApplyFooDefaults(this FooBase unhandledFoo)
    {
        unhandledFoo.Name = "Unhandled Foo";
        Console.WriteLine(unhandledFoo);
    }
}

在您的程序中的某个时刻,您必须创建每个 foo. 当你这样做时,调用扩展方法:

static void Main(string[] args)
{
    List<FooBase> foos = new List<FooBase>();

    Foo1 foo1 = new Foo1();
    foo1.ApplyFooDefaults();
    foos.Add(foo1);

    Foo2 foo2 = new Foo2();
    foo2.ApplyFooDefaults();
    foos.Add(foo2);

    Foo3 foo3 = new Foo3();
    foo3.ApplyFooDefaults();
    foos.Add(foo3);

    Foo4 foo4 = new Foo4();
    foo4.ApplyFooDefaults();
    foos.Add(foo4);

    Foo5 foo5 = new Foo5();
    foo5.ApplyFooDefaults();
    foos.Add(foo5);

    Console.WriteLine("Press any key to end.");
    Console.ReadKey();
}

在此处输入图像描述

于 2012-05-17T20:05:44.057 回答